Chapter 3 Using the Unit as a Player in an Editing System
Chapter 3 Using the Unit as a Player in an Editing System 57 (GB)
3Change SETUP menu item 301 (302) [401 as
player 1, 402 as player 2] from BYTE 01 to BYTE
10, and calculate the adjustment value.
How to calculate the adjustment value
If the actual IN point shifts forward to the IN point
preset on the player;
08 (default setting) + number of frames obtained in
step 2
Example: To adjust 5 frames
08 + 05 = 0D
The adjustment value is calculated in hexadecimal.
If the actual IN point shifts backward to the IN
point preset on the player;
08 (default setting) number of frames obtained in
step 2
Example: To adjust 5 frames
08 05 = 03
4Perform a trial editing process and confirm the
results of the adjustment.
Repeat steps 3 and 4 until the best possible result
is obtained.

Using this unit as a player with the BVE-

600

1Set the sync grade (menu 2) to mode number 4,
PREROLL & PLAY in auxiliary mode.
2Set the VCR device constants in the setting mode.
For details on device constants, see page 47 (GB).
Notes
If FF/REW SPD on the VTR SET menu of this unit is
set to FF/REW when the unit rewinds or fast-
forwards the tape, the time code may not be displayed
on the editing controller. In this case, set FF/REW
SPD to SHUTTLEMAX.
For details on FF/REW SPD, see page 90 (GB).
When editing, use a time code.
Depending on the type of device you are using as a
recorder, the actual edited point may not accurately
coincide with the preset editing point. In this case,
adjust the VCR device constants of the editing
controller (CONST8 (Start Delay) in BYTE-2 in
BLOCK-2).

Using this unit as a player with the BVE-

2000

1Set SYNC GRADE (synchronous accuracy) in the
AUX mode to PREROLL & PLAY.
2Display VTR CONSTANT or OPTION VTR
CONSTANT on the setup menu, and set the VCR
device constants.
Notes
It is advisable to set JOG DIAL RESPONSE in
SYSTEM CONFIGURATION on the setup menu to
LOW.
When editing, use a time code.
OUT point
IN point
Preset editing points
Adjustment value
Actual editing points
IN point OUT point
OUT point
IN point
Preset editing points
Adjustment value
Actual editing points
IN point OUT point