Sony Ericsson K700 manual Java 3D, Support, Overview, JSR-184, Mascot Capsule

Models: K700

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Hand-held computers and mobile phones that support Java also need a Java interpreter to run the applications. Since the Java Virtual Machine (JVM) was not the optimal interpreter for devices with small memory capacity and slower processors, Sun developed K Virtual Machine (KVM). A KVM requires only 40-80 KB of memory and can run on processors with low clock frequency. KVM is only used for J2ME CLDC. PersonalJava relies on the Java Virtual Machine (JVM).

PersonalJava has a richer application environment and can interact more extensively with the phone software.

White Paper K700

Support

The phone supports Java 2 Micro Edition. The functionality consists of:

JSR 139 CLDC 1.1

JSR 118 MIDP 2.0

JSR 120 Wireless Msg API (the SMS part, not cell broadcast).

The following functions of the JSR 135 Mobile Media API:

-Audio playback

-Video playback

-Camera snapshot.

Java 3D

Overview

Rapid advancement in LD hardware has made more sophisticated graphics APIs possible. Among these are the java community standard JSR-184 and the well proven Mascot Capsule API.

JSR-184

A scenegraph based system, generic and easy to use for everyone. This is the next generation standard for games and other 3D-content.

MASCOT CAPSULE V3

Successful in Japan, this API has been very useful for games programming. Command lists and other optimizing features are in focus.

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February 2004

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Sony Ericsson K700 manual Java 3D, Support, Overview, JSR-184, Mascot Capsule

K700 specifications

The Sony Ericsson K700, launched in 2004, quickly became a notable player in the mobile phone market due to its impressive features and appealing design. Positioned as a mid-range device, it combined functionality with a user-friendly interface, making it a popular choice for consumers seeking versatility in a mobile phone.

One of the standout features of the K700 was its 1.3-megapixel camera, which was quite advanced for its time. This allowed users to capture photos and videos, complete with a video recording function. The camera also came equipped with a built-in flash, enhancing its performance in low-light conditions. The convenience of multimedia messaging meant that users could easily share their captured moments with friends and family.

The K700 boasted a vibrant 1.9-inch TFT display capable of a resolution of 176 x 220 pixels. This screen provided a bright and clear interface for browsing menus, viewing photos, and playing games. The phone's design was sleek and compact, featuring a comfortable keypad for easy messaging and dialing. The overall aesthetic appeal was complemented by a variety of color options, catering to different consumer preferences.

In terms of connectivity, the Sony Ericsson K700 supported GPRS, allowing users to access the internet for basic browsing and email functionalities. It also supported Bluetooth technology, enabling wireless connections with other devices for file sharing and hands-free use. The inclusion of a proprietary memory card slot allowed users to expand storage for photos, music, and other files, providing flexibility in managing content.

The K700 also featured a solid battery life, allowing up to 12 hours of talk time and around 400 hours of standby time, making it reliable for daily use. With features like a built-in FM radio, Java-based games, and customizable wallpapers, it offered a comprehensive experience to users who valued multimedia capabilities.

In summary, the Sony Ericsson K700 was a well-rounded mobile phone that delivered a combination of camera functionality, connectivity options, and a user-friendly experience. It represented a significant step forward in mobile technology during its time and still holds a nostalgic place in the hearts of those who used it. Whether for capturing special moments or simply staying connected, the K700 catered to a diverse array of users, embodying the essence of early 2000s mobile innovation.