912 Appendix A: Functions and Instructions
| (“with”) Í key
expression
|
Boolean expression1
[
and Boolean
expression2
]
...
[
and Boolean expressionN
]
The “with” (|) symbol serves as a binary operator.
The operand to the left of | is an expression. The
operand to the right of | specifies one or more
relations that are intended to affect the
simplification of the expression. Multiple relations
after | must be joined by a logical “and”.
The “with” operator provides three basic types of
functionality: substitutions, interval constraints,
and exclusions.
x+1| x=3 ¸ 4
x+y| x=sin(y) ¸ sin(y) + y
x+y| sin(y)=x ¸ x + y
Substitutions are in the form of an equality, such
as x=3 or y=sin(x). To be most effective, the left
side should be a simple variable.
expression
|
variable
=
value
will substitute
value
for every
occurrence of
variable
in
expression
.
x^3ì2x+7!f(x) ¸ Done
f(x)| x=(3) ¸ 3 + 7
(sin(x))^2+2sin(x)ì6| sin(x)=d ¸
d
ñ+2dì6
Interval constraints take the form of one or more
inequalities joined by logical “and” operators.
Interval constraints also permit simplification that
otherwise might be invalid or not computable.
solve(x^2ì1=0,x)|x>0 and x<2 ¸
x
= 1
(x)ù(1/x)|x>0 ¸ 1
(x)ù(1/x) ¸ 1
x øx
Exclusions use the “not equals” (/= or ƒ)
relational operator to exclude a specific value
from consideration. They are used primarily to
exclude an exact solution when using cSolve(),
cZeros(), fMax(), fMin(), solve(), zeros(), etc.
solve(x^2ì1=0,x)| xƒ1 ¸ x = ë1
!(store) §key
expression
!
var
list
!
var
matrix
!
var
expression
!
fun_name(parameter1,...)
list
!
fun_name(parameter1,...)
matrix
!
fun_name(parameter1,...)
If variable
var
does not exist, creates
var
and
initializes it to
expression
,
list
, or
matrix
.
If
var
already exists and if it is not locked or
protected, replaces its contents with
expression
,
list
, or
matrix
.
Hint: If you plan to do symbolic computations
using undefined variables, avoid storing anything
into commonly used, one-letter variables such as
a, b, c, x, y, z, etc.
p/4!myvar ¸ p
4
2cos(x)!Y1(x) ¸ Done
{1,2,3,4}!Lst5 ¸ {1 2 3 4}
[1,2,3;4,5,6]!MatG ¸ [1 2 3
4 5 6]
"Hello"!str1 ¸ "Hello"
¦ (comment) Program Editor/Control menu or ¥ d key
¦ [
text
]
¦ processes
text
as a comment line, which can be
used to annotate program instructions.
¦ can be at the beginning or anywhere in the
line. Everything to the right of ¦, to the end of
the line, is the comment.
Program segment:
©
:¦ Get 10 points from the Graph
screen
:For i,1,10 ¦ This loops 10 times
©