TM

Clap controlled walking

(Quick launch code - Left hand/ right hand/ yellow)

Ottobot will be under your complete control as he responds to the directions of your clap commands. Clap once and he will walk forward, twice for backwards, and three or four times for left or right. Loud noisy fun, just as Ottobot likes it!

1)Ottobot loves this game as it combines two of his favorite things- exploring and loud noises! Ottobot will be under your complete command as you give him instructions by your claps.

2)Ottobot will listen and respond to your claps. Clapping once will tell him to walk forward, twice for backwards, three times for left and four times for right. If you clap five times Ottobot will know that you wish to stop.

3)Ottobot will listen for a short period of time and will voice which command you have asked him to in recognition. This means that if you wish for Ottobot to walk left, you will first hear Ottobot say “forwards” and “backwards” before hearing “left” after your third clap. Be careful to clearly clap in a steady rhythm in order to have your claps registered.

Independent walking

(Quick launch code - Right hand/right hand/left hand/left hand)

Ottobot will often begin to walk and explore, but he also likes to stay and play with you. With a quick command you can send him off again exploring the world by himself.

Sleep Mode

(Quick launch code - Left hand/ right hand/ blue)

This is the faster way to make Ottobot sleep and to store the information.

TM

Fun facts and tongue twisters

Ottobot is filled to the brim with random bits of trivia and fun tongue twisters. You never know what he will say next. Rubber Baby Buggy Bumpers, Rubber Baby Buggy Bumpers, Rubber Baby Buggy Bumpers!

IR Communication

Ottobot is able to communicate and react to other Ottobots as well as i-CybieTMand all Robo-ChiTMpets. When any are near each other in a room they will speak and interact with each other, often triggering unique actions or games. (Please initiate Robo-ChiTMfirst to start communication)

Reset

If something goes wrong with Ottobot you may have to reset him. This allows Ottobot to review his programming and fix what is wrong. When he is done he will be ready to play again.

To reset Ottobot, turn him upside down, press the small reset button on the back of his neck and shake him to start.

If reset does not correct Ottobot, you may have to restart. If you restart Ottobot, he will go back to the beginning of his development. It is starting all over again. It is important not to restart Ottobot unless absolutely necessary. You should only do this if all other methods to correct Ottobot have failed. Please be sure to try and fix Ottobot with all other options before restart.

To restart Ottobot, press the reset button while pressing and holding the yellow and green buttons on Ottobot’s control panel.

Please note, restart is a last resort. Do not restart Ottobot unless absolutely necessary.

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Tiger PMS280C instruction manual Clap controlled walking