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5)When Ottobot “steps” right or left he will only turn to that direction. Choose forward or backward steps for Ottobot to proceed in an actual direction after completing a turn.

6)During this game Ottobot will go exactly where you direct him to and will not try to avoid obstacles or edges. Be careful not to program Ottobot to walk to areas that may be dangerous to him.

7)After you have completed entering the directions you wish Ottobot to walk, press his left hand to signal that you are done and he will start along your programmed path.

8)Create obstacle courses to navigate or challenge a friend to see whom can best program Ottobot to reach a goal.

Roulette (Quick launch code - Yellow/ red/ blue)

Round and round it goes, where it stops…do you know? Win points by guessing which colored key the light will stop on. Time it right and if the swirling light stops on your choice, you win!

1)Ottobot will start by telling you how many points you currently have. The first time you play you will start with twenty points, but Ottobot will remember how many points you win or lose so the points may be different each time you play.

2)Do you want to wager? Use the control panel buttons to choose how many points you wish to wager. Each button represents 1’s, 10’s, 100’s and 1000’s allowing you to quickly enter the number of points you wish. Please note that if you do not have enough points to wager that amount, then Ottobot will merely beep. When you have chosen the amount you wish, press Ottobot’s left hand to signal that you are done and he will start the game.

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Yellow

-

1’s

Blue

-

10’s

Green

-

100’s

Red

-

1000’s

3)“Round and round and round he goes…” the game begins and the lights on Ottobot’s control panel swirl around until you press the button of the color you choose.

4)Be sure to time your press carefully as that determines where the light will stop.

5)If you win, Ottobot will add the amount you wagered to your score, but if you lose he will take the same amount away. If you lose all of your points, Ottobot will start you all over at 20.

6)It takes skill and fast hands. How quick are you?

Hide and Seek (Quick launch code - Green/ blue/ red)

Ottobot loves to play hide and seek and you will too. Ottobot remains quiet and still while you or a friend hides him and then the search is on. Although his small size allows him to hide very well, Ottobot gets impatient and doesn’t know how to whisper. Keep your ears alert and you may hear him give away his hiding spot.

1)Ottobot will say “OK, I am going to hide.” prompting you or a friend to hide him.

2)After he has been hidden, or the seeker has counted as high as you have agreed upon, start the search for Ottobot.

3)Once you find him, pick him up from his hiding area and he will acknowledge that he has been found. To try again press Ottobot’s left hand and find a new spot for him to hide.

4)While Hide and Seek requires 2 people to play, it becomes more fun with more people playing. See how many friends will join in

and see who can find Ottobot first.

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Tiger PMS280C instruction manual Roulette Quick launch code Yellow/ red/ blue