TMTM
5) When Ottobot “steps” right or left he will only turn to that direction.
Choose forward or backward steps for Ottobot to proceed in an actual
direction after completing a turn.
6) During this game Ottobot will go exactly where you direct him to and
will not try to avoid obstacles or edges. Be careful not to program
Ottobot to walk to areas that may be dangerous to him.
7) After you have completed entering the directions you wish Ottobot to
walk, press his left hand to signal that you are done and he will start
along your programmed path.
8) Create obstacle courses to navigate or challenge a friend to see whom
can best program Ottobot to reach a goal.
Roulette (Quick launch code - Yellow/ red/ blue)
Round and round it goes, where it stops…do you know? Win
points by guessing which colored key the light will stop on.
Time it right and if the swirling light stops on your choice,
you win!
1) Ottobot will start by telling you how many points you currently have.
The first time you play you will start with twenty points, but Ottobot
will remember how many points you win or lose so the points may be
different each time you play.
2) Do you want to wager? Use the control panel buttons to choose how
many points you wish to wager. Each button represents 1’s, 10’s, 100’s
and 1000’s allowing you to quickly enter the number of points you
wish. Please note that if you do not have enough points to wager that
amount, then Ottobot will merely beep. When you have chosen the
amount you wish, press Ottobot’s left hand to signal that you are done
and he will start the game.
Yellow - 1’s Blue - 10’s
Green - 100’s Red - 1000’s
3) “Round and round and round he goes…” the game begins and the lights
on Ottobot’s control panel swirl around until you press the button of
the color you choose.
4) Be sure to time your press carefully as that determines where the light
will stop.
5) If you win, Ottobot will add the amount you wagered to your score, but
if you lose he will take the same amount away. If you lose all of your
points, Ottobot will start you all over at 20.
6) It takes skill and fast hands. How quick are you?
Hide and Seek (Quick launch code - Green/ blue/ red)
Ottobot loves to play hide and seek and you will too. Ottobot
remains quiet and still while you or a friend hides him and then
the search is on. Although his small size allows him to hide very
well, Ottobot gets impatient and doesn’t know how to whisper.
Keep your ears alert and you may hear him give away his
hiding spot.
1) Ottobot will say “OK, I am going to hide.” prompting you or a friend to
hide him.
2) After he has been hidden, or the seeker has counted as high as you
have agreed upon, start the search for Ottobot.
3) Once you find him, pick him up from his hiding area and he will
acknowledge that he has been found. To try again press Ottobot’s left
hand and find a new spot for him to hide.
4) While Hide and Seek requires 2 people to play, it becomes more fun
with more people playing. See how many friends will join in
and see who can find Ottobot first.