Time Display

MDR24/96 Front Panel

 

HOURS

MINUTES

SECONDS

FRAMES

Current Time Display

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

K

BARS

BEATS

TICKS

 

The Current Time display shows the exact position of the MDR24/96’s “playback head.” Current Time is displayed in SMPTE time (HH:MM:SS:FRAMES).

To change the Current Time:

Use the Transport PLAY, REWIND, FAST FWD or LOC buttons.

Locate Points and Looping

Locate points provide fast access to frequently used locations in your Project. The MDR24/96 has two numbered Locates (two additional numbered Locates are available when using the Remote 24 or Remote 48). Storing a Locate point saves the Current Time (Transport position) to the Locate button. Recalling a Locate causes the Transport to jump to the stored time.

To recall a Locate point:

Press LOC 1 or LOC 2 to jump to that point.

LOC 1

LOC 2

To store numbered Locate points:

Locate points can be stored either on the fly or when stopped.

1.Press STORE. The store light will blink to indicate that the MDR24/96 is ready to save a Locate point.

2. Press LOC 1 or LOC 2 when the Transport is at the

 

desired time; the store light will go out, indicating that

 

the point has been stored.

LOC 1 LOC 2 STORE

Locates 1 and 2 double as start and end points for looped playback. When looping is enabled, playback cycles between the Loop Start and Loop End points. The order of the Loop points does not matter. If Current Time is outside the Loop points when playback starts, the transport jumps to the Loop Start point; if it is between the Loop points, playback starts from Current Time.

To enable Looping:

1. Press LOOP 1-2to enable looping.

2. Press PLAY to start loop playback.

LOOP

1–2

Locates 3 and 4 serve as punch-in and punch-out points when PUNCH is selected from a remote control. Punch is an automatic recording feature that switches a record-armed track (or tracks) into Record mode at a specified punch-in point (LOC 3), and takes it out of Record at the specified punch-out point (LOC 4). See “Auto Punch” on page 42 for more details.

Operation Guide

Guide Operation

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