Rehearse

Rehearse (only available on the remote control) is a tool that you can use to determine if a punch-in at your chosen point will work, without committing a recording pass to disk. In the Rehearse mode, upon entering Record (track enabled and the Master Record button pressed), monitoring switches from playback to input, just as in the Auto Input On monitor mode. The difference is that no audio is recorded. This is a carry-over from the days of destructive punch- ins, when you might want to check to see if the punch will transition smoothly before erasing the old track.

Some people may never use this function because it’s always possible to undo a recording pass if you make a bad punch. After all, why risk losing a take when it can be undone? But Rehearse is handy for setting auto-punch start and end points without wearing out the talent or recording blank space.

Rehearse mode can be accessed from a remote controller by pressing the REHEARSE button.

REHEARSE

Guide Operation

Footswitch Operation

The MDR24/96 can be set up to perform key functions simply by stepping on a footswitch. Simply connect a normally open footswitch to the FOOT SWITCH jack on the back of the MDR24/96. You can also connect a second footswitch with a different function assignment to the Footswitch input of a Remote 24 or Remote 48 Pro. The footswitch is extremely handy when you want to use your hands for other tasks, like playing your instrument, working the console, or eating pizza. Punching in and out is probably the most common use of the footswitch, but it can do other tricks as well.

Punch: The Punch function is used to punch in and out of record on selected tracks. Simply press the record arm buttons on the tracks you wish to punch in on and start the MDR24/96 playing before the punch point. When you reach the point that you want to begin recording, hit the footswitch. When you are finished with the punch, hit the footswitch again. Recording stops but playback continues.

When punching, the input monitoring mode is important. If Auto Input Monitor is selected, you will hear track playback on the record-armed tracks until you punch in. At that point you will begin to hear the incoming audio being recorded. When you hit the footswitch again to punch out, you will again hear the track playback. If you do not have Auto Input monitoring selected, you will always hear the incoming audio on the record-ready tracks. If you have All Input monitoring selected, you will not hear any track playback at all; this is not normally used when punching.

One final word about punching: it is a good idea to plan ahead with your punch and find a second or two of silence at which to punch in and out. This will ensure that you have no audible glitches at the punch points.

Stop/Play: The Stop/Play footswitch function does just what it says—it allows you to start and stop the transport with your foot. If the transport is stopped, press the footswitch to start it. If the transport is playing, press the footswitch to stop it. Rinse and repeat. It’s just that easy!

Cycle Cue: This function is not currently implemented on the MDR24/96.

New Cue: This function is not currently implemented on the MDR24/96.

 

 

Operation Guide

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