Rehearse
Rehearse (only available on the remote control) is a tool that you can use to determine if a
Some people may never use this function because it’s always possible to undo a recording pass if you make a bad punch. After all, why risk losing a take when it can be undone? But Rehearse is handy for setting
Rehearse mode can be accessed from a remote controller by pressing the REHEARSE button.
REHEARSE
Guide Operation
Footswitch Operation
The MDR24/96 can be set up to perform key functions simply by stepping on a footswitch. Simply connect a normally open footswitch to the FOOT SWITCH jack on the back of the MDR24/96. You can also connect a second footswitch with a different function assignment to the Footswitch input of a Remote 24 or Remote 48 Pro. The footswitch is extremely handy when you want to use your hands for other tasks, like playing your instrument, working the console, or eating pizza. Punching in and out is probably the most common use of the footswitch, but it can do other tricks as well.
Punch: The Punch function is used to punch in and out of record on selected tracks. Simply press the record arm buttons on the tracks you wish to punch in on and start the MDR24/96 playing before the punch point. When you reach the point that you want to begin recording, hit the footswitch. When you are finished with the punch, hit the footswitch again. Recording stops but playback continues.
When punching, the input monitoring mode is important. If Auto Input Monitor is selected, you will hear track playback on the
One final word about punching: it is a good idea to plan ahead with your punch and find a second or two of silence at which to punch in and out. This will ensure that you have no audible glitches at the punch points.
Stop/Play: The Stop/Play footswitch function does just what it
Cycle Cue: This function is not currently implemented on the MDR24/96.
New Cue: This function is not currently implemented on the MDR24/96.
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Operation Guide | 43 |
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