SOUND FIELD PROGRAM
■For movie programs: Nos. 7 to 9No. | Program | Input source | Features | |||||
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7 | MOVIE | SPECTACLE | 70 mm | Analog, PCM, | This program creates the extremely wide sound | |||
| THEATER 1 |
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| SPECTACLE | Dolby Digital in | field of a | ||
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| reproduces the source sound in detail, making | ||
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| both the video and the sound field incredibly real. | |
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| DGTL | Dolby Digital | ||
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| This is ideal for any kind of video source encoded | |||
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| SPECTACLE | |||
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| with Dolby Surround, Dolby Digital or DTS | |||
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| DTS | DTS | (especially | |
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| SPECTACLE |
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| 70 mm | Analog, PCM, | This program clearly reproduces dialog and sound | |||
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| Dolby Digital in | effects in the latest sound form of science fiction | |
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| films, thus creating a broad and expansive | ||
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| cinematic space amid the silence. You can enjoy | |
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| DGTL | Dolby Digital | ||
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| science fiction films in a | |||
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| that includes Dolby Surround, Dolby Digital and | ||
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| DTS | DTS | ||
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| advanced techniques. | |
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8 | MOVIE | ADVENTURE | 70 mm | Analog, PCM, | This program is ideal for precisely reproducing | |||
| THEATER 2 |
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| ADVENTURE | Dolby Digital in | the sound design of the newest | ||
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| multichannel soundtrack films. The sound field is | ||
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| made to be similar to that of the newest movie | |
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| DGTL | Dolby Digital | ||
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| theaters, so the reverberations of the sound field | |||
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| ADVENTURE | |||
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| itself are restrained as much as possible. | |||
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| DTS ADVENTURE | DTS | ||
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| GENERAL | 70 mm GENERAL | Analog, PCM, | This program is for reproducing sounds from | ||
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| Dolby Digital in | ||
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| characterized by a soft and extensive sound field. | ||
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| The presence sound field is relatively narrow. It | |
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| DGTL GENERAL | Dolby Digital | ||
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| spatially spreads all around and toward the | |||
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| screen, restraining the echo effect of | ||
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| conversations without losing clarity. For the | |
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| DTS GENERAL | DTS | ||
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| surround sound field, the harmony of music or | |||
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| chorus sounds beautifully in a wide space at the | |
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| rear of the sound field. | |
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9 | q/DTS | NORMAL | PRO LOGIC/ | Analog, PCM, | The | |||
| SURROUND |
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| NORMAL | Dolby Digital in | and sound effects from sources. | ||
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| The highly efficient decoding process improves | ||
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| crosstalk and channel separation, and makes | |
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| DOLBY DIGITAL/ | Dolby Digital | ||
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| sound positioning smoother and more precise. | |||
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| NORMAL | |||
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| In this program, the digital sound field processor | |||
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| DTS DIGITAL | DTS | ||
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| is not turned on. | |||
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| SUR./NORMAL |
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| ENHANCED | PRO LOGIC/ | Analog, PCM, | This program ideally simulates the multi- | ||
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| ENHANCED | Dolby Digital in | surround speaker systems of the | |
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| theaters. Dolby Pro Logic decoding, Dolby | ||
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| Digital decoding or DTS decoding and digital | |
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| DOLBY DIGITAL/ | Dolby Digital | ||
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| sound field processing create precise effects | |||
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| ENHANCED | |||
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| without altering the original sound orientation. | |||
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| DTS | ||
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| DTS DIGITAL | The surround effects produced by this sound field | ||
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| SUR./ENHANCED |
| wrap around the viewer naturally from the back to | |
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| the left and right, and toward the screen. | |
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Notes
• The “ x ” indicator does not light up when selecting the
•If “1A CENTER SP” on the SET MENU is set to NONE, no sound is output from the center speaker.
•The effect sound is output from the main speakers when a monaural source is played with CINEMA DSP program groups 4 (GAME) and 5 to 8.
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