3.Click any of the display icons to view the status box that appears at the bottom of the page.
The display status box shows whether the:
Display is using internal timing
Display is locked to a house sync signal
Display is locked to a frame lock sync pulse
Display stereo signal is in phase with the server
4.Click the
The
Whether or not the frame lock ports are used
The direction of the timing signal at each frame lock port - either IN or OUT
Whether or not a house sync signal is present
Swap Sync
The application controls synchronization of buffer swaps (swap sync) between applications. Proper connection and synchronization of the timing signal are required for proper synchronization of buffer swaps.
See Using the OpenGL Extensions (page 55) for instructions on how an application can use the extensions to accomplish swap sync..
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