Sometimes shutting off the ERs or reducing their level vs. the tail level will leave a lot of reverb, but will sound less distant so that the signal sounds close and wet.
You can also apply different Predelay values to the ERs and Tail. Note that the division is implemented by crossfade, so sliding the ER Predelay only slightly will produce some comb filtering in the part that overlaps with the tail reflections. Turning the ERs off will result in the reverb going straight to the Tail part, which will give less of the perception of a room sound. This will sound less
REVERB TAIL
The reverb Tail is everything after the early reflections.
The Tail is the most diffused part of the reverb. The reflections are totally dispersed, and the sound is like a smooth smearing of the input. It is the longest and most significant part of the reverb and its decay. The Reverb Tail has a spectral damping signature that is unique to each IR. The Tail can be used without Early reflections and you can also apply negative Predelay to have it closer in time to the source.
DIRECT: Range: ON/OFF; Default: Off
This switches the direct signal on or off.
DIRECT GAIN: Range: 0.0dB to Off; Default: 0.0dB
Direct Gain controls the level of the direct signal.
DIRECT PREDELAY: Range: 0ms to 500ms; Default: 0ms
This controls the amount of time that the direct signal is delayed. Direct delay is bound by the ER delay and cannot exceed it. When you apply separate gains or
ER: Range: On/Off; Default: On
This switches the Early Reflections On or Off.
ER GAIN: Range: 0.0dB to Off; Default: 0.0dB
ER Gain controls the level of the early reflections.
ER PREDELAY: Range: 0ms to 500ms; Default: 0ms
This controls the amount that the early reflections are delayed.
Waves