Advanced Operations (Operations Using Memory Cards)
| CUE/LOOP | |
HOT CUE | CALL | |
A | ENTER | |
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REC MODE |
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■To read a cue/loop point into a hot cue
1. Press the CUE/LOOP CALL button.
¶The preview monitor screen will display the cue point navigation
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CUE |
| 0.11.05 | |
A B | C | ENTER | CALL |
¶When a
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| 0.23 | 0.04 | 0.05 | 0.02 |
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| 0.07 | 0.00 | 0.06 | 0.12 |
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| 0.20 | 0.28 | 0.45 | 1.11 |
CUE | 0.06.00 |
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A | B | C ENTER |
| CALL |
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If no thumbnail image is displayed, cue point or loop point memory point time data will be displayed.
¶Cue point navigation screen when CD is loaded.
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0.35 |
| 0.39 |
| 3.57 |
| 0.11 |
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CUE
A B C ENTER | CALL |
Point information is also shown on the main unit’s display, allowing you to select points even without a preview monitor.
While the call screen is displayed, point information is also shown on the play- er’s display.
2.Use the cursor button to select the desired thumbnail im- age, and press the HOT CUE REC MODE button so that the HOT CUE A, B, and C button indicators light red. Then press the button (A, B, or C) into which you wish to store the hot cue point.
While reading data from the memory card, the main unit’s display will show the “HOT *readin” message.
¶Playback will begin when data reading is completed.
■To recall a memorized hot cue point
Hot cue points A, B, and C are recorded automatically on the memory card. If hot cue points are recorded at the time a disc is inserted, the HOT CUE buttons A, B, C, will flash green. To call up one of the recorded hot cue points, press the corresponding button A, B, or C. The flashing green indicator will light steadily (when calling, sound will not begin in- stantly). If you have no need of calling one of the hot cue points, press the HOT CUE REC MODE button. The indicators will change to red, and the hot cue setting mode will be enabled. (To subsequently call up one of the hot cue points previously recorded on the memory card, remove the disc or memory card and reinsert it so that the A, B, and C buttons flash once again. Then press the desired flashing button).
■WAVE display
When playing a track with which you have previously used the WAVE display function, the recorded WAVE pattern will automatically be re- called and displayed.
A | B | C | CUE |
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