Rule 5: LAZER TAG is a Team Sport
Although LAZER TAG is a highly competitive sport, in many of the games you must consider the success of the team first. Players will win and lose as teams, not individuals. There’s no “I” in “TEAM!”
LAZER TAG® GAME FEATURES
Common to all LAZER TAG games are:
•Lock-On– Your on your LCD screen will blink to indicate that there is another player in your sight. The green light icon in the HUD (HEADS UP DISPLAY) will also flash. Tag your opponent when you are locked-on.
•IFF – (Identification, Friend or Foe) You will hear the sounds “bee-bee-beep, bee-bee-beep” if the player you are locked-on to is someone you are supposed to tag (your enemy), or “poonk- poonk-poonk” if they are someone you are not supposed to tag (your teammate).
•Proximity – You will hear “Danger” if your enemy is nearby. •Reloads – You must reload after launching 10 tags. You can
reload sooner without losing the tags you haven’t launched. You will hear a mechanical click.
•Shields – You can raise defensive shields, lasting up to 10 seconds each by pressing the SHIELD BUTTON once to raise the shield and again to lower the shield. When your shields
are raised, your opponents cannot tag you, you cannot launch any tags, and no other player can get a lock-on to you or any IFF info about you. When shields are raised, both bar graphs will be shown as “full” until you have less than 10 seconds of shield time left in the game. Below 10 seconds, these bars will decrease to warn you that you should conserve your remaining shield time. There is a mandatory 2-second cool down period between lowering and raising your shield again.
•Mega-Tags– You can create a Mega-Tag by adding up to 3 additional tag points to a tag that you are about to launch. You add tag points by holding FUNCTION and pressing TRIGGER once for each additional tag you want to add to the basic tag. Once you have added the extra tags, release the FUNCTION button. The next time you pull the TRIGGER you will be launching that Mega-Tag. A Mega-Tag will cause your TAGGER to “overheat” for 2 seconds per extra tag added. During that time you can’t launch any more tags or raise your shields, but you can still be tagged by other players.
•T-Minus– The counter that counts down to start a game. •Medic Mode – Allows you to transfer some of your remaining
tags to a teammate, either to help them if they are nearly tagged out, or to build them up so they can withstand a large number of tags without fear of being tagged out. This is an advanced feature, and is described in detail in the MEDIC MODE section.