9. Game Settings and Game Test
Game Settings
Note: Switches can be used only with the door open, so the door switch must be con- nected to perform these 4 functions.
Dip Switches
Auger Down
Volume Down
Volume Up
Auger Up
Dip Switch Settings: |
|
| * - Factory Default Settings |
Level A Scoring: | [approximately 1 in 10 win ratio] | ||
*Level B Scoring: | [approximately 1 in 15 win ratio] | ||
Level C Scoring: | [approximately 1 in 20 win ratio] | ||
Level D Scoring: | [approximately 1 in 25 win ratio] |
There are four levels of “skill”. This means that there are four levels of scoring tables. The level A scroring table is the easiest with the game posting lower scores to beat [in addition to high scrores] while the level D scroring is mostly high scores to beat making the game much more difficult. When a game is set for example, on the level B scoring table which is the factory setting, then the game only posts scores from tables
When a capsule is won, the game software will automatically adjust the difficulty level up or down within the Level Scroring tables [begining with the table chosen in the dip switch setting] to reach the de- sired approximate win ratio.
All scores posted by the software in the “Score to Beat” [or match] in order to win a capsule are 100% attainable by the Player at all times. There is NEVER a score which cannot be won.
Credits: |
|
*1 credit required: | |
2 credit required: | |
Game Operation: |
|
*Normal operation: | |
Factory Reset: |
www.seuservice.com | 14 |