Rio Grande Games 19 manual Ludo Ergo SUM, Variations of Antike

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LUDO ERGO SUM

"LUDO ERGO SUM“.

(Latin: I play , therefore I am)

The game ANTIKE appeared at the end of 2004, as the further development of games of historic themes which were played only in limited private circles. Antike wanted to produce a contest with simple rules, many variations, and one that still picked exciting strategic challenges after years of play.

The evolution of ANTIKE was a joint effort, involving much testing without which the game as it now appears would not have been possible. Most of the test-playing probably took place in Hamburg-Rieckhof (Germany). Peter Dörsam and Peter Eggert provided helpful criticism, along with Stefan Fellehner, Rainer Vogler, Stephan Borowski, Kai Hollenbach, Thomas Mumm and others. At Eggertspiele, a small publishing house wiht much experience in unique games, enthusiasm for ANTIKE was infectious. Financial support was given readily by the PD-Verlag. The graphic talents of Steffi Krage made the production of the game in its present state possible.

Through test-playing, the rules were constantly made simpler and easier to use. Features that contributed more to complicating the game than to making it more enjoyable were eliminated. Still the variety and challenge remained, and this was a priority.

As a result, ANTIKE offers not only hours of enjoyment, but also high-quality components with more than 400 wooden game parts. The two-sided game-board adds to the enjoyment potential.

Do you have any criticisms or suggestions, or ideas for other game variations?

Our website www.eggertspiele.de is ready for any critical or positive comments!

Hamburg, 2005

Mac Gerdts

VARIATIONS OF ANTIKE

Expert Variation:

In this variation, the nation with all eight know- hows receives no extra ancient personage. The conquest of cities and destruction of temples then becomes even more important.

Military variation:

For every general, a nation gets 2 victory points; for other personages, 1 point each (total 42). With 6 nations playing, the first to gain 8 victory points wins. The goal is 9 with 5 nations, 11 with 4 nations, and 13 with 3 nations. The score board registers VICTORY POINTS instead of persona- ges. In this variation, no personage is awarded for having 8 know-hows.

Longer game:

If a longer game is desired, each nation can start with just one city. The start cities can be chosen from the three start cities on the nation card. Trying to build up a nation that initially has only very limited action choices can present a huge challenge.

Antike for three players:

With three players, the number of ancient per- sonages needed to win can be set at 10 or 12 players. However, the goal of 12 requires some experience. Without a good knowledge of stra- tegic possibilities, beginners tend to become in- volved in long near-stalemates.

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Contents Antike Antike Description M i n g SpielmaterialGame SET-UP Directions Set up the bankKings Object of GameStarting player Game FlowMarble Wedges Action FieldsKnow-How Utilization ActionsManeuver Military ActionMilitary Action Before Aktion Bewegung If green had a galley instead Examples of Military ActionOpening strategy Strategy TipsFrequently Asked Questions FAQs Variations of Antike Ludo Ergo SUMAntike Short Rules

19 specifications

Rio Grande Games 19 is an exciting board game that has captivated the attention of both casual and hardcore gamers. Known for its rich strategic depth and engaging gameplay, this game offers a unique blend of mechanics that keeps players coming back for more.

At its core, Rio Grande Games 19 focuses on resource management, player interaction, and tactical decision-making. Players step into the role of burgeoning civilizations vying for dominance in a competitive landscape. The primary objective is to gather resources, expand territories, and strategically undermine opponents while forging alliances when necessary.

One of the standout features of Rio Grande Games 19 is its diverse array of actions available to each player. On their turn, players can opt to gather resources, construct buildings, or recruit characters with special abilities. This level of choice allows for a multitude of strategies, ensuring that no two games are the same. The game encourages players to explore different tactics and adapt to the evolving dynamics of the game board.

The technology employed in game design enhances the player experience considerably. With a modular board setup, Rio Grande Games 19 provides varying paths to victory, allowing players to experience unpredictable game environments. The components are made from high-quality materials, ensuring durability and a tactile experience that enhances the overall enjoyment. The artwork and thematic elements are also meticulously designed, immersing players in the game’s narrative.

Another significant characteristic is the game’s scalability. Rio Grande Games 19 accommodates a wide range of player counts, from two to six, making it an ideal choice for both small gatherings and larger game nights. The simple yet deep rules make it accessible for newcomers while still presenting complex challenges for seasoned players.

Moreover, Rio Grande Games 19 emphasizes player interaction, creating a vibrant competition where negotiations and alliances can shift quickly. This aspect adds a layer of excitement, as players must navigate not only their strategies but also the intentions of their opponents.

In conclusion, Rio Grande Games 19 is an exceptional board game that masterfully combines strategic gameplay with high-quality components and engaging mechanics. Its versatility, emphasis on player interactions, and the richness of its gameplay experience make it a must-have for any board game enthusiast. Whether you are a veteran strategist or a newcomer to the world of board games, Rio Grande Games 19 promises to deliver endless hours of fun and competition.