Rio Grande Games 19 manual Game Flow, Starting player

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GAME FLOW

Starting player

The nation with a red dot on its nation card highlighting the number of nations taking part starts the game. It also get the "starting player" card. With four nations participating, for example, the Phoenicians start (red dot highlighting the 4).

Take a coin

At the start of each round of play (when the player who started the game has his turn again) each nation receives a coin from the bank. These coins can substitute at all times for 1- unit marble, iron, or gold chips. When the bank has no more coins, players can request 1-unit marble, iron or gold chips instead.

Players take turns round the table in clock-wise sequence. On each nation‘s turn, an action field (wedge) of the player‘s choice will be selected on the rondel, and marked with a game stone of the nation‘s color. If a nation places its game stone on the wedge marked GOLD for example, it can produce gold, etc. The full meaning of the individ- ual wedges will be explained in the succeeding pages. After the rondel action, a nation may still found cities and win ancient personages.

Taking a turn

1. Moving on the rondel

For the first turn, each nation can select any wedge on the rondel that it wishes. But for every succeeding turn, the nation must move clockwise around the rondel. Starting from its last position, the nation may move one, two or three wedges on the rondel free of charge. For advancing more than three wedges, the bank must be paid, per each additional wedge, one resource of the nation‘s choice, i.e., a marble, iron or gold chip or a coin. It is not possible simply to remain on the wedge used for the previous turn. To use the same wedge twice in a row, a nation must advance eight wedges and pay the bank five resource units of its choice (marble, iron or gold units, or coins).

Example:

A nation‘s game stone is on IRON. It can ad- vance to TEMPLE, GOLD, or MANEUVER free of charge. But to advance to ARMING, it must pay the bank one resource, to MARBLE two re- sources etc.

2. Founding Cities

A nation may found one or more new cities. The nation must however have at least one military unit (legion or galley) in the province where the city is to be built. Foreign military units in the province cannot prevent the city‘s founding. For each newly founded city, the nation must pay the bank one marble, one iron and one gold unit. Coins can substitute for lacking marble, iron or gold chips. The nation places a city stone of its color on each new city it founds.

3. Winning Ancient Personages

At the end of a turn, a nation collects one or more ancient personages if it meets the requirements for each, and the bank still has them available.

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Contents Antike Antike Description M i n g SpielmaterialGame SET-UP Directions Set up the bankKings Object of GameStarting player Game FlowMarble Wedges Action FieldsKnow-How Utilization ActionsManeuver Military ActionMilitary Action Before Aktion Bewegung If green had a galley instead Examples of Military ActionOpening strategy Strategy TipsFrequently Asked Questions FAQs Variations of Antike Ludo Ergo SUMAntike Short Rules

19 specifications

Rio Grande Games 19 is an exciting board game that has captivated the attention of both casual and hardcore gamers. Known for its rich strategic depth and engaging gameplay, this game offers a unique blend of mechanics that keeps players coming back for more.

At its core, Rio Grande Games 19 focuses on resource management, player interaction, and tactical decision-making. Players step into the role of burgeoning civilizations vying for dominance in a competitive landscape. The primary objective is to gather resources, expand territories, and strategically undermine opponents while forging alliances when necessary.

One of the standout features of Rio Grande Games 19 is its diverse array of actions available to each player. On their turn, players can opt to gather resources, construct buildings, or recruit characters with special abilities. This level of choice allows for a multitude of strategies, ensuring that no two games are the same. The game encourages players to explore different tactics and adapt to the evolving dynamics of the game board.

The technology employed in game design enhances the player experience considerably. With a modular board setup, Rio Grande Games 19 provides varying paths to victory, allowing players to experience unpredictable game environments. The components are made from high-quality materials, ensuring durability and a tactile experience that enhances the overall enjoyment. The artwork and thematic elements are also meticulously designed, immersing players in the game’s narrative.

Another significant characteristic is the game’s scalability. Rio Grande Games 19 accommodates a wide range of player counts, from two to six, making it an ideal choice for both small gatherings and larger game nights. The simple yet deep rules make it accessible for newcomers while still presenting complex challenges for seasoned players.

Moreover, Rio Grande Games 19 emphasizes player interaction, creating a vibrant competition where negotiations and alliances can shift quickly. This aspect adds a layer of excitement, as players must navigate not only their strategies but also the intentions of their opponents.

In conclusion, Rio Grande Games 19 is an exceptional board game that masterfully combines strategic gameplay with high-quality components and engaging mechanics. Its versatility, emphasis on player interactions, and the richness of its gameplay experience make it a must-have for any board game enthusiast. Whether you are a veteran strategist or a newcomer to the world of board games, Rio Grande Games 19 promises to deliver endless hours of fun and competition.