Rio Grande Games 19 manual Frequently Asked Questions FAQs

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FREQUENTLY ASKED QUESTIONS (FAQs)

May nations make deals?

Yes. Nations can agree for example to crea- te spheres of influence or make non-agression pacts. However they cannot be forced to abide by such agreements. There is no rule to enforce compliance. The strength of an agreement de- pends on intentions of each side.

May nations trade with each other?

No, nations may not trade, lend or give chips or coins or other resources in any manner. Also, the bank distributes only what nations are entitled to, and gives no advances or credit.

What happens when the bank‘s or nations‘ supplies are exhausted?

With one exception, the bank or nation that runs out of an item must simply continue without it. If for example the bank has no more temples, none can be built. If a nation has no more legions in supply, it cannot set up new legions. The only exception is when the bank runs out of coins. In that case, the players have the choice of a marble, iron, or gold unit as a substitute.

What does a nation do with gold when it already has all eight know-hows?

The nation with all the know-hows can trade re- sources with the bank at the rate of 2 for 1. So it can, for example, trade 3 gold and 1 marble units for 2 iron units, with which it can then set up 2 military units.

Can legions be transported over water?

No. Legions and galleys must abide by the rules, which permit them to cross only certain kinds of borders. Just as galleys cannot move over land, legions cannot be transported across water.

Can legions and galleys fight each other?

No. No direct fight between legions and galleys is possible. However, in one case, that is, the conquest of a city, legions and galleys can con- front each other. For example, a city defended only by legions can be conquered by galleys, and vice versa.

When can a nation use its military units to fight?

On these three occasions:

1.Nations performing a Phase 1 Movement Ma- neuver can engage an enemy in the same pro- vince in a mutual destruction battle at any time, with similar units (legions or galleys) canceling each other out on a one to one basis.

2.Nations not having a turn can engage an ene- my in the same province in a mutual destruc- tion battle immediately after the enemy enters that province, with opposing legions and gal- leys in the same province cancelling each other out on a one to one basis.

3.Nations whose city is being conquered must defend that city with all their military units (le- gions and galleys) that are standing in that city‘s province. Only in this special case (the conquest of a city) can legions and galleys di- rectly oppose each other.

In summary, a fight is not possible, unless a na- tion selects the turn “maneuver”.

Can a city be conquered simply by the act of foreign units entering its province?

No. Simple movement of an enemy into a provin- ce is inadequate for that. For conquest, a Phase 2 conquest action is necessary.

Can military units attack more than once?

With a conquest, the life of a military unit involved is immediately ended. Such units cannot conquer twice, even if they have maneuver actions left over.

Can a city be attacked and not conquered?

No. As long as a city is not actually conquered, it cannot be attacked. There is no such thing as an unsuccessful conquest action.

For further questions visit us at www.eggert- spiele.de or directly on the Antike website: www.strategie-spiele.de/antike

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Contents Antike Antike Description Spielmaterial M i n gSet up the bank Game SET-UP DirectionsObject of Game KingsGame Flow Starting playerWedges Action Fields MarbleUtilization Actions Know-HowMilitary Action ManeuverMilitary Action Examples of Military Action Before Aktion Bewegung If green had a galley insteadStrategy Tips Opening strategyFrequently Asked Questions FAQs Ludo Ergo SUM Variations of AntikeAntike Short Rules

19 specifications

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