Rio Grande Games 19 manual Strategy Tips, Opening strategy

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XI

Movement action

Know-hows: red: MONARCHY / yellow: ROADS and NAVIGATION

Conquest Action

 

Yellow can conquer Attalia, but must follow an exact plan. First it must fight and eliminate two red legions marked 1 and 2, in that order. Yellow‘s legions and galleys then proceed to Attalia, but on the way elimi- nate one red galley. The remaining two yellow legions and 2 yellow galleys match the defense strength of Attalia (4), and conquer the city.

STRATEGY TIPS

Opening strategy

With starting resources of one iron, two marble, and three gold units, all three of the following opening strategies are reasonable.

Growth strategy: Play MARBLE, then TEMPLE. To reach temple, pay one gold unit. Pay the bank three marble units and two coins and receive a temple, which triples the power of the city.

Military strategy: Play ARMING and pay one iron unit and one coin to set up two military units. Then play MANEUVER. Move both military units. Immediately after the maneuver action, pay one gold and one marble chip and one coin, to found a city.

Progress strategy: Play GOLD, on the next turn MARBLE, and on the third KNOW-HOW. For four gold units and three coins buy a new basic know-how, and in so doing win your first ancient scholar.

Supporting a conquest action

Military units that exhaust all their maneuvers to reach a province can still help make a conquest. This is done by battling military units that would otherwise defend the city.

Know-hows aiding movement are impor- tant

Don‘t underestimate the advantage of securing know-hows that facilitate movement. Consider obtaining the basic know-hows WHEEL and SAILING before you think of conquering cities. Without these know-hows that facilitate move- ment, a conquest can take a very high number of turns.

How to win in the windup

In the final part of the game, if only ancient ge- nerals remain to be won, all action should focus on destroying temples. There is little point in con- quering or defending cities that have no temples. That only leads to needless loss of military units which then cannot be used to conquer cities with temples. Especially in this phase of the game, know-hows that facilitate movement are impor- tant. Huge armies achieve little when know-hows that facilitate movement are lacking.

A well-aimed attack that ignores cities that have no temples can decide the game faster than expected. Whoever tries simply to expand his empire will most likely lose against more expe- rienced players.

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Contents Antike Antike Description M i n g SpielmaterialGame SET-UP Directions Set up the bankKings Object of GameStarting player Game FlowMarble Wedges Action FieldsKnow-How Utilization ActionsManeuver Military ActionMilitary Action Before Aktion Bewegung If green had a galley instead Examples of Military ActionOpening strategy Strategy TipsFrequently Asked Questions FAQs Variations of Antike Ludo Ergo SUMAntike Short Rules

19 specifications

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