Rio Grande Games 19 manual Utilization Actions, Know-How

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VII

UTILIZATION ACTIONS

Know-How

(technical, economic or political advances)

A nation may secure one or more know-hows by paying gold to the bank.

In the top row of the progress chart are the BASIC KNOW-HOWS (wheel, sailing, market, monar- chy). In the bottom row are the SECONDARY KNOW-HOWS - roads, navigation, currency, and democracy.

To obtain a SECONDARY KNOW-HOW, a nati- on must already own the corresponding BASIC KNOW-HOW. Nations must have

wheel, to get roads,

sailing, to get navigation,

market, to get currency,

monarchy, to get democracy.

Each know-how that a nation obtains is marked on the progress chart with one of the nation‘s (colored) octagonal game stones. When the nation obtains the corresponding secondary know-how, that game stone is moved down on the chart to the secondary know-how.

The bank receives

7 gold units per each NEW basic know-how and 10 per each NEW secondary know-how. New know-hows are those which no other nation already possesses.

3 gold units per each basic and five for each secondary know-how that one or more of the nations already possess.

Introducing advances in know-how first is a great civilizational achievement, which is therefore recognized with the award of one ancient scholar.

Example:

Anation with no know-hows wants to obtain the know- how navigation. Other nations already possess the basic know-how sailing. The nation pays 3 (for sailing)

+10 (for the new know-how navigation) = total 13 gold units. The nation places its octagonal game stone on navigation on the progress chart. For navigation, it is awarded an ancient scholar.

Nations with all eight know-hows receive an extra ancient personage from the stack with the most remaining. If more than 1 stack has the most remaining, the nation chooses which it will take. Also, nations with all eight know-howscan trade marble, iron or gold with the bank at any time, at a rate of 2 for 1.

Advantages of possessing Know-How:

WHEEL:

Every legion of a nation choosing maneuver can carry out up to two maneuver actions.

ROADS:

Every legion of a nation choosing maneuver can carry out up to three maneuver actions.

SAILING:

Every galley of the nation choosing maneuver can carry out up to two maneuver actions.

NAVIGATION:

Every galley of the nation choosing maneuver can carry out up to three maneuver actions.

MARKET:

When producing on MARBLE, IRON, or GOLD, the nation receives one extra unit.

CURRENCY:

When producing on MARBLE, IRON, or GOLD, the nation receives two extra units.

Example: A nation with two gold cities without a temple, and one with a temple produces 5 gold units. With the know-how MARKET, the produc- tion total rises to 6, and with CURRENCY, to 7.

MONARCHY

increases the defense strength of a nation‘s cities by 1.

DEMOCRACY

increases the defense strength of a nation‘s cities by 2.

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Contents Antike Antike Description M i n g SpielmaterialGame SET-UP Directions Set up the bankKings Object of GameStarting player Game FlowMarble Wedges Action FieldsKnow-How Utilization ActionsManeuver Military ActionMilitary Action Before Aktion Bewegung If green had a galley instead Examples of Military ActionOpening strategy Strategy TipsFrequently Asked Questions FAQs Variations of Antike Ludo Ergo SUMAntike Short Rules

19 specifications

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