Recording & Editing Functions
(Editing will be covered later in this section.) You can also use them to keep original tracks that were used to create submixes, which allows you to alter the submix balance later on, or even add or subtract parts from those mixes. Other common uses for virtual tracks include storing maintaining
Assigning Virtual Tracks
The Virtual Track assignments are handled through
the screen, which is accessible by pressing the TRACK button. (The TRACK button is located in the INPUT SOURCE area in
the upper left of the 788 surface.) Tracks can be selected with the left and right arrow keys, or by pressing SELECT on that track. (Pressing SELECT for track 7/8 will flip back and
forth between track 7 and track 8.) The JOG/DATA wheel or UP and DOWN CURSOR keys can be used to scroll down the list of tracks. To accept the virtual track for that channel, press ENTER/YES.
Naming Virtual Tracks
With 250 virtual tracks at your disposal, you may want to give them more descriptive names than "Track001". You can give them names up to 12 characters long to help you remember which track had what audio on it. To name a track, press TRACK to get to the screen, scroll to the track you want to name, then press SHIFT and MENU/TITLE.
See Section V, "Assigning Names" on p23 for complete naming capabilities and instructions.
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When you select the edit function, there will be a prompt for which tracks the edit should apply to. You can edit on a single track, stereo pair, or all 8 tracks at a time. It is also possible to edit across tracks. For instance, you can copy from one track to another.
It is also important to understand that some edit functions keep the time line of the song intact, while other functions (called "ripple" functions) affect the audio beyond the edit point. Below, we have an example of a COPY>PASTE (standard) edit and a COPY>INSERT (ripple) edit.
ORIGINAL
TRACK
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STANDARD COPY>PASTE overwrites existing audio at the TO
EDIT |
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EDIT |
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IN | OUT | TO |
All of the editing is
Edit Functions Definitions
copies the audio between the IN and OUT locate points and pastes it over any pre- existing audio starting at the TO locate point.
EDITING FUNCTIONS
All of the editing functions will use the IN, OUT and TO locate points for reference on edits. For instance, if you are copying a background vocal track to another chorus, you would place the IN and OUT locate points around the part to be copied, then place the TO locate point where you want the part to go.
COPY AUDIO
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TASCAM 788 Operational Tutorial • 8/2000 Edition | Recording & Editing Functions |