DIEGO INTERFACE CONNECTOR AND JUMPER STATUS CHART
DESIGNATION
LOCATION
FUNCTION
MEANING
SETTING DEFAULT
J1 & JP1 | UPPER RIGHT | VIDEO | SIGNALS FROM | OPEN |
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| BETWEEN | INPUT | COMPUTER VIDEO | J1 ALL |
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(NOTE 1) | JP2 AND JP16 | SIGNALS | GRAPHICS CARD | JP1 ALL |
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J2 & J3 | LOWER CENTER | SERIAL | NOT USED IN THIS | OPEN | T |
| BETWEEN | COMM | GAME (NO |
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(NOTE 2) | JP7 & JP10 | SIGNALS | USB COMM) |
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JP2 | UPPER RIGHT | VIDEO | SIGNALS TO | OPEN |
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| BETWEEN | OUTPUT | GAME VIDEO | JP2 ALL |
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| J1 & JP6 | SIGNALS | MONITOR |
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JP3 | UPPER RIGHT | BLUE | MATCHES | OPEN |
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| BETWEEN | VIDEO | DRIVE LEVEL | 1 & 2 |
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(NOTE 3) | JP1 & JP6 | LEVEL | TO MONITOR | 2 & 3 |
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JP4 | UPPER RIGHT | GREEN | MATCHES | OPEN |
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| BETWEEN | VIDEO | DRIVE LEVEL | 1 & 2 |
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(NOTE 3) | JP1 & JP6 | LEVEL | TO MONITOR | 2 & 3 |
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JP5 | UPPER RIGHT | RED | MATCHES | OPEN |
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| BETWEEN | VIDEO | DRIVE LEVEL | 1 & 2 |
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(NOTE 3) | JP1 & JP6 | LEVEL | TO MONITOR | 2 & 3 |
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JP6 | UPPER RIGHT | VIDEO | LOCKS VIDEO | OPEN | T |
| BETWEEN | SYNC | MONITOR TO | 1 & 2 |
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(NOTE 4) | L7 & U1 | POLARITY | SYNC SIGNAL | 2 & 3 |
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JP7 | LOWER RIGHT | PLAYER | SIGNALS FROM | OPEN |
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| NEAR | INPUT | SWITCHES AND | JP7 ALL |
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| J3 & JP8 | SIGNALS | STEERING WHEEL |
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JP8 | LOWER RIGHT | OPERATOR | SIGNALS FROM | OPEN |
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| NEAR | INPUT | CURRENCY AND | JP8 ALL |
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| JP7 & S1 | SIGNALS | TEST SWITCHES |
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JP9 | CENTER LEFT | WHEEL | STEERING MOTOR | OPEN |
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| NEAR | DRIVER | FEEDBACK AND | JP9 ALL |
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| JP11 & U5 | SIGNALS | LEADER LIGHTS |
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JP10 | LOWER LEFT | COIN | INDIVIDUAL | OPEN |
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| BETWEEN | OUTPUT | COIN METER | JP10 ALL |
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| J2 & P1 | SIGNALS | DRIVE CIRCUITS |
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JP11 | CENTER LEFT | GAME | WATCHDOG | OPEN |
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| BETWEEN | RESET | TIMER | JP11 ALL |
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| C134 & JP9 | SIGNAL | CIRCUIT |
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JP12 | CENTER RIGHT | BOARD | CONNECTOR USED | OPEN | T |
| NEAR | TEST | FOR CIRCUIT | JP12 ALL |
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| S1 & U8 | SIGNALS | DEVELOPMENT |
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JP15 & P1 | LOWER RIGHT | SERIAL | DATA EXCHANGE | OPEN |
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| NEAR | COMM | TO COMPUTER | JP15 |
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(NOTE 1) | JP10 & U7 | SIGNALS | CIRCUITS | P1 | T |
NOTES: |
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1.Connectors wired in parallel. Use based on type of interconnect cable connector.
2.Alternate forms of communications. Not required for this game.
3.Jumper not required for production video monitors. Install for early production Neotec or other units.
4.Jumper factory set for production video monitors. Change for older positive sync video monitors.
Wiring