GAME OPERATION
DESIGN PHILOSOPHY
This game uses an “Arcade Computer” to control its functions. The “Arcade Computer” is a hybrid cross between the custom game computer circuits used in most games and the personal computers found in many offices. The “Arcade Computer” uses a familiar case enclosure with a motherboard,
PLAYER CONTROLS
♦BOOST Button
This button allows a player to begin or continue play, select tracks and boats, etc. If the Boost feature is active, this adds a burst of power (the button is illuminated when Boost is available during a race). An
♦THROTTLE Lever
Controls craft speed. Push up to move forward, down to back up. Stop is a detent position in between. Reverse is spring loaded, but forward speeds may be maintained without attention (cruise).
♦STEERING WHEEL
The steering wheel is used to aim the craft. It provides course condition feedback to the pilot.
♦HIGH View
This button gives a distant aerial view of the track. The position is from above and behind the boat. This is what a helicopter camera would see.
♦LOW View
This button gives a close up aerial view of the track. The position is from above and behind the boat. This is what a boat camera would see.
♦PILOT View
This button shows the cockpit view. The position is from the driver’s seat inside the boat. This is the view through the windshield as seen from normal driving perspective.
PLAYER CONTROL LOCATIONS
Operation