Disney Interactive Studios Lumines II for PSP manual Tutorials, Data Exchange, Game Sharing

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Tutorials

Lets you view hints and techniques for getting the most out of Lumines™ II.

Data Exchange

Lets you transmit and receive data to and from other PSP® systems (Ad Hoc mode). This can include playlists created in the Skin Edit Mode, replay data from the

60-second Time Attack Mode and data edited in the Sequencer Mode.

Game Sharing

Allows you to use the Game Sharing function to transmit and play Lumines™ II with other PSP® systems.

CREDITS

LUMINES™ II

Art Director

Katsumi Yokota

Graphic Designer

Kimihiro Morishita

Lead Programmer

Osamu Kodera

Programmer

Kenji Senba

Game Design

Katsumi Yokota

Osamu Kodera

Sound Designer & Engineer

Takayuki Nakamura (Brainstorm)

Katsumi Yokota

Sound Engineer

Kenzi Nagashima (Brainstorm)

Planner

Hiroyuki Takanabe

Technical Advice

Takeshi Hirai

Yoshio Inoue

Graphic Advice

Noboru Hotta

A&R Producer

Shiho Miyaoka

Music Licensing

Nobuhiko Shimizu

Julie Sessing

Special Thanks to:

Hirokazu Kojima

Rina Otsuka

Mizuki Kanamori

Osamu Fukuyama

Kei Yamada

Promotion

Kyoko Yamashita (XSEED Marketing)

Osamu Ando (JAMSWORKS)

Assistant Director

Kazuyuki Otsuki

Product Manager

Yuko Saito

Executive Producer

Shuji Utsumi

Director

Ryuichi Hattori

Producer

Tetsuya Mizuguchi

 

 

 

 

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Contents Page Table of contents Getting Started Starting the game Introduction1P Mode Login ScreenOptions Duel Mode 2P Vs ModeSequencer DatabaseData Exchange TutorialsGame Sharing Stroll around the world Featuring MusicEl viento