HP c8000 manual Supported visuals, Visual Table for HP Visualize fxe

Page 11

overview of OpenGL

the OpenGL product

supported visuals

In this section, each visual table will have a graphics device associated with it. For information on visual support for graphics devices not in the above list, read the subsequent section “Visual Support for Other

 

 

 

Graphics Devices.”

 

 

 

 

 

 

 

 

 

 

 

 

 

Table 1-1

 

Visual Table for HP Visualize fxe

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X Visual Information

 

OpenGL GLX Information

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Color

Buffer

Overlay=1

RGBA=1

Double

# Aux.

 

 

 

 

 

 

Accumulation

 

Class

Depth

Map

Size

or

or

Buffer

Buffers

Color Buffer

 

Stencil

Buffer

 

 

 

 

 

Size

 

Image=0

Index=0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

R

G

B

A

Z

 

R

G

B

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

1

0

0

0

0

0

0

0

0

0

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

0

0

0

0

0

0

0

0

24

4

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

0

0

1

0

0

0

0

0

24

4

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

0

0

8

8

8

0

24

4

16

16

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

1

0

8

8

8

0

24

4

16

16

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Table 1-2

 

Visual Table for HP Visualize fx-5 / fx-10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X Visual Information

 

OpenGL GLX Information

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Color

Buffer

Overlay=1

RGBA=1

Double

# Aux.

 

 

 

 

 

 

Accumulation

 

Class

Depth

Map

Size

or

or

Buffer

Buffers

Color Buffer

 

Stencil

Buffer

 

 

 

 

 

Size

 

Image=0

Index=0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

R

G

B

A

Z

 

R

G

B

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

1

0

0

0

0

0

0

0

0

0

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

0

0

0

0

0

0

0

0

24

4

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

0

0

1

0

0

0

0

0

24

4

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

0

0

8

8

8

8

24

4

16

16

16

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

1

0

8

8

8

8

24

4

16

16

16

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

0

0

8

8

8

8

24

4

16

16

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

1

0

8

8

8

8

24

4

16

16

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Table 1-3

 

Visual Table for HP Fire GL-UX

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X Visual Information

 

OpenGL GLX Information

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Class

Depth

Color

Buffer

Overlay=1

RGBA=1

Double

# Aux.

Color Buffer

 

Stencil

Accumulation

 

Map

Size

or

or

Buffer

Buffers

 

Buffer

 

 

 

 

 

Size

Image=0

Index=0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

R

G

B

A

Z

 

R

G

B

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

1

0

0

0

0

0

0

0

0

0

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

1

0

1

0

0

0

0

0

0

0

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

0

0

8

8

8

0

24

4

16

16

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

1

0

8

8

8

0

24

4

16

16

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter 1

9

Image 11
Contents OpenGL Implementation Guide Legal Notices Contents Installation and setup Programming hints Contents Overview of OpenGL OpenGL Reference Manual IntroductionHp’s implementation of the OpenGL libraries OpenGL productHp’s implementation of OpenGL Supported operating systems Supported graphics devicesVisual Table for HP Visualize fxe Supported visualsVisual Table for ATI Fire GL T2/X1/X3 Visual support for other graphics devices Stereo Visual Support for HP Fire GL-UXSigchld and the GRM daemon Buffer sharing between multiple processes and threadsBit programming SLS support Sample 64-bit compile and link for 11.x onlyOpenGL extensions for the X Window system GLX Standard OpenGL productOpenGL Utilities Library GLU Input and output routinesOpenGL product Mixing of OpenGL and Xlib Gamma correction Occlusion culling code fragments OpenGL extensionsVisibility test extensions Occlusion extensionEnumerated Types for Occlusion GLHPsupersample extension Bow-tie quadrilaterals Default visualsRendering details EXP and EXP2 foggingVertices outside of a begin/end pair Index mode ditheringDecomposition of concave quadrilaterals Environment variables New environment variables as of release Switches to the faster double buffering method Installation and setup Installation and setup Verify that OpenGL is on your workstation Verification instructionsIs your system software preloaded with instant ignition? Install OpenGL Installing OpenGLOpenGL Development Environment Filesets for 11.0 Check log file Verify the product OpenGL file structure 64-bit libraries are in a subdirectory OpenGL file structure Chapter Running OpenGL programs Special considerations Virtual GLX VGL modeVisual support for the VGL mode Bool hpglXDisplayIsVGLDisplay *dpy, int screen Running hps implementation of the OpenGL stereo application Running hps implementation of the OpenGL stereo application Running OpenGL programs Compiling and linking programs Subdirectory This Directory Contains OverviewIncluding header files Linking shared libraries Compiling 32-bit and 64-bit applications for OpenGL OpenGL procedure calls Programming hints Programming hints Texture coordinates OpenGL correctness hints4D values Geometric primitives Glcompileandexecute modeOpenGL performance hints Display list performanceDraw array set extensions State changes and their effects on display lists TexturesRegular primitive data Selection performance Texture downloading performanceState change High frame rate applications Optimization of lightingOcclusion culling Rescaling normals OpenGL performance hints
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