overview of OpenGL the OpenGL product
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| Visual Table for HP Fire |
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| X Visual Information |
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| OpenGL GLX Information |
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| Color | Buffer | Overlay=1 | RGBA=1 | Double | # Aux. |
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| Accumulation | ||||
| Class | Depth | Map |
| Size | or | or | Buffer | Buffers | Color Buffer |
| Stencil | Buffer |
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| Image=0 | Index=0 |
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| R | G | B | A | Z |
| R | G | B | A |
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| TrueColor | 24 | 256 |
| 32 | 0 | 1 | 0 | 0 | 8 | 8 | 8 | 8 | 24 | 4 | 16 | 16 | 16 | 16 |
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| TrueColor | 24 | 256 |
| 32 | 0 | 1 | 1 | 0 | 8 | 8 | 8 | 8 | 24 | 4 | 16 | 16 | 16 | 16 |
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Table |
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| Visual Table for ATI Fire GL T2/X1/X3 |
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| X Visual Information |
| OpenGL GLX Information |
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| Color | Buffer | Overlay=1 | RGBA=1 | Double |
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| Accumulation | |||||||||
| Class |
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| Map |
| Size |
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| or | Buffer |
| Buffers | Color Buffer |
| Stencil | Buffer |
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| Image=0 | Index=0 |
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| R | G | B | A | Z |
| R | G | B |
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| PseudoColor |
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| 256 |
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| 1 |
| 0 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
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| PseudoColor |
| 8 |
| 256 |
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| 1 |
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| 1 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
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| TrueColor |
| 24 |
| 256 |
| 32 |
| 0 |
| 1 |
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| 0 | 8 | 8 | 8 | 8 | 24 | 8 | 16 | 16 | 16 | 16 | |||
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| TrueColor |
| 24 |
| 256 |
| 32 |
| 0 |
| 1 |
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| 0 | 8 | 8 | 8 | 8 | 24 | 8 | 16 | 16 | 16 | 16 | |||
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| stereo visual support for Visualize |
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| When a monitor is configured in a stereo capable mode, HP Visualize |
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| visuals available. For more information on OpenGL stereo, read the |
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| section “Running HP’s Implementation of the OpenGL Stereo |
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| Application,” found in Chapter 3 of this document. |
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Table |
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| Stereo Visual Support for HP Visualize |
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X Visual Information | OpenGL GLX Information |
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| Color | Buffer | Overlay= | RGBA= | Double |
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| # Aux. |
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| Accumulation | |||||||||
Class |
| Depth | Map | 1 or | 1 or |
| Stereo |
| Color Buffer |
| Stencil | |||||||||||||||||
| Size | Index= | Buffer |
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| Buffer |
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| Size |
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| R | G | B | A | Z |
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PseudoColor |
| 8 | 255 | 8 |
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| a |
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| 0 | 0 | 0 | 0 | 0 | 24 | 4 | 0 | 0 | 0 |
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TrueColor |
| 24 | 256 | 24 |
| 0 |
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| a |
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| 0 | 8 | 8 | 8 | 0 | 24 | 4 | 16 | 16 | 16 |
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TrueColor |
| 24 | 256 | 24 |
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a. Depth- and stencil buffers are only allocated for
10 | Chapter 1 |