HP c8000 manual GLHPsupersample extension

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overview of OpenGL

OpenGL extensions

GL_HP_supersample extension

This supersample extension defines a mechanism for enabling and disabling a full scene anti-aliasing method. It is supported on Visualize fx-10b, FireGL-UX and FireGL T2/X1/X3 graphics hardware. On the FireGL hardware the X Server must be configured to enable this capability in order for the extension to be present.

On the FireGL-UX graphics hardware, this extension is enabled by using SAM to adjust the Display->X Server Configuration->Screen Options set the "FSAA" option to a supersample resolution (eg. 2.0x2.0) which results in four samples per screen pixel.

On the FireGL T2/X1/X3 this extension is enabled in a similar manner by using SAM to adjust the Display->X Server Configuration->Screen Options set the "FSAAScale" option to a super sample resolution (e.g. 2, 4, or 6) which results in the number of samples per screen pixel. The actual number of samples used will depend on the availability of video memory to implement the supersample function and will vary based on screen resolutions and other functionality that has been also enabled such as stereo display and offscreen pixmaps.

This extension can be enabled either via the OpenGL API using the glEnable(GL_SUPERSAMPLE_HP) call or via the environment variable HPOGL_FORCE_SCENEAA=1 (when in direct rendering mode). The call glDisable(GL_SUPERSAMPLE_HP) can be used to disable this mode. These calls need to be made in the same OpenGL rendering context that is to be supersampled.

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Contents OpenGL Implementation Guide Legal Notices Contents Installation and setup Programming hints Contents Overview of OpenGL OpenGL Reference Manual IntroductionHp’s implementation of the OpenGL libraries OpenGL productHp’s implementation of OpenGL Supported operating systems Supported graphics devicesVisual Table for HP Visualize fxe Supported visualsVisual Table for ATI Fire GL T2/X1/X3 Visual support for other graphics devices Stereo Visual Support for HP Fire GL-UXSigchld and the GRM daemon Buffer sharing between multiple processes and threadsBit programming SLS support Sample 64-bit compile and link for 11.x onlyOpenGL extensions for the X Window system GLX Standard OpenGL productOpenGL Utilities Library GLU Input and output routinesOpenGL product Mixing of OpenGL and Xlib Gamma correction Occlusion culling code fragments OpenGL extensionsVisibility test extensions Occlusion extensionEnumerated Types for Occlusion GLHPsupersample extension Bow-tie quadrilaterals Default visualsRendering details EXP and EXP2 foggingVertices outside of a begin/end pair Index mode ditheringDecomposition of concave quadrilaterals Environment variables New environment variables as of release Switches to the faster double buffering method Installation and setup Installation and setup Verify that OpenGL is on your workstation Verification instructionsIs your system software preloaded with instant ignition? Install OpenGL Installing OpenGLOpenGL Development Environment Filesets for 11.0 Check log file Verify the product OpenGL file structure 64-bit libraries are in a subdirectory OpenGL file structure Chapter Running OpenGL programs Special considerations Virtual GLX VGL modeVisual support for the VGL mode Bool hpglXDisplayIsVGLDisplay *dpy, int screen Running hps implementation of the OpenGL stereo application Running hps implementation of the OpenGL stereo application Running OpenGL programs Compiling and linking programs Subdirectory This Directory Contains OverviewIncluding header files Linking shared libraries Compiling 32-bit and 64-bit applications for OpenGL OpenGL procedure calls Programming hints Programming hints Texture coordinates OpenGL correctness hints4D values Geometric primitives Glcompileandexecute modeOpenGL performance hints Display list performanceDraw array set extensions State changes and their effects on display lists TexturesRegular primitive data Selection performance Texture downloading performanceState change High frame rate applications Optimization of lightingOcclusion culling Rescaling normals OpenGL performance hints
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