HP c8000 manual Stereo Visual Support for HP Fire GL-UX, Visual support for other graphics devices

Page 13

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

overview of OpenGL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the OpenGL product

 

Table 1-6

 

 

Stereo Visual Support for HP Fire GL-UX

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X Visual Information

 

OpenGL GLX Information

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Class

Depth

Color

 

Buffer

 

Overlay

RGBA=

 

Double

Stereo

# Aux.

 

Color Buffer

 

Stencil

Accumulation

 

Map

 

Size

 

=1 or

1 or

 

Buffer

Buffers

 

 

Buffer

 

 

 

 

 

 

Size

 

 

Image=0

Index=0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

R

G

B

A

Z

 

 

 

R

 

 

G

 

B

 

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

 

24

 

0

1

 

1

 

1

 

0

 

 

8

 

8

 

8

 

0

 

24

 

4

 

16

 

16

 

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

 

32

 

0

1

 

1

 

1

 

0

 

 

8

 

8

 

8

 

8

 

24

 

4

 

16

 

16

 

16

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Table 1-7

 

 

Stereo Mode Visual Support for ATI Fire X1/X3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X Visual Information

OpenGL GLX Information

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Color

Buffer

Overlay=1

 

RGBA=1

 

Double

 

 

# Aux.

 

 

 

 

 

 

 

 

 

 

 

 

 

Accumulation

 

Class

Depth

Map

Size

or

 

or

 

Buffer

Stereo

Buffers

Color Buffer

 

 

Stencil

Buffer

 

 

 

 

 

 

Size

 

 

Image=0

 

Index=0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

R

G

B

A

Z

 

 

R

 

G

B

 

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

1

 

0

 

 

0

 

0

 

0

 

 

0

0

0

0

0

0

 

0

 

 

0

 

0

 

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

1

 

0

 

 

1

 

0

 

0

 

 

0

0

0

0

0

0

 

0

 

 

0

 

0

 

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

32

0

 

1

 

 

0

 

0

 

0

 

 

8

8

8

8

24

8

 

16

 

16

 

16

 

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

32

0

 

1

 

 

0

 

1

 

0

 

 

8

8

8

8

24

8

 

16

 

16

 

16

 

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

32

0

 

1

 

 

1

 

0

 

0

 

 

8

8

8

8

24

8

 

16

 

16

 

16

 

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

32

0

 

1

 

 

1

 

1

 

0

 

 

8

8

8

8

24

8

 

16

 

16

 

16

 

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

visual support for other graphics devices

The OpenGL product can be used with devices that have no hardware OpenGL support using the Virtual Memory Driver (VMD) in Virtual GLX mode (VGL). In addition, VMD allows you to use many X11 drawables (local or remote) as “virtual devices” for three-dimensional graphics with OpenGL. This includes rendering to X terminals and other non-GLX extended X servers.

Table 1-8

 

Visuals Table for VMD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X Visual Information

 

OpenGL GLX Information

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Color

Buffer

Overlay=1

RGBA=1

Double

# Aux.

 

 

 

 

 

 

Accumulation

Class

Depth

Map

or

or

Color Buffer

 

Stencil

 

 

Size

Size

Image=0

Index=0

Buffer

Buffers

 

 

 

 

 

 

Buffer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

R

G

B

A

Za

 

R

G

B

A

PseudoColor

8

256

8

0

0

b

0

0

0

0

0

24

4

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PseudoColor

8

256

8

0

0

b

0

0

0

0

0

0

0

0

0

0

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TrueColor

24

256

24

0

1

b

0

8

8

8

c

24

4

16

16

16

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DirectColor

24

256

24

0

1

b

0

8

8

8

c

24

4

16

16

16

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter 1

11

Image 13
Contents OpenGL Implementation Guide Legal Notices Contents Installation and setup Programming hints Contents Overview of OpenGL OpenGL Reference Manual IntroductionHp’s implementation of OpenGL OpenGL productHp’s implementation of the OpenGL libraries Supported operating systems Supported graphics devicesVisual Table for HP Visualize fxe Supported visualsVisual Table for ATI Fire GL T2/X1/X3 Visual support for other graphics devices Stereo Visual Support for HP Fire GL-UXSigchld and the GRM daemon Buffer sharing between multiple processes and threadsBit programming SLS support Sample 64-bit compile and link for 11.x onlyOpenGL Utilities Library GLU Standard OpenGL productInput and output routines OpenGL extensions for the X Window system GLXOpenGL product Mixing of OpenGL and Xlib Gamma correction Visibility test extensions OpenGL extensionsOcclusion extension Occlusion culling code fragmentsEnumerated Types for Occlusion GLHPsupersample extension Rendering details Default visualsEXP and EXP2 fogging Bow-tie quadrilateralsDecomposition of concave quadrilaterals Index mode ditheringVertices outside of a begin/end pair Environment variables New environment variables as of release Switches to the faster double buffering method Installation and setup Installation and setup Is your system software preloaded with instant ignition? Verification instructionsVerify that OpenGL is on your workstation Install OpenGL Installing OpenGLOpenGL Development Environment Filesets for 11.0 Check log file Verify the product OpenGL file structure 64-bit libraries are in a subdirectory OpenGL file structure Chapter Running OpenGL programs Visual support for the VGL mode Virtual GLX VGL modeSpecial considerations Bool hpglXDisplayIsVGLDisplay *dpy, int screen Running hps implementation of the OpenGL stereo application Running hps implementation of the OpenGL stereo application Running OpenGL programs Compiling and linking programs Subdirectory This Directory Contains OverviewIncluding header files Linking shared libraries Compiling 32-bit and 64-bit applications for OpenGL OpenGL procedure calls Programming hints Programming hints 4D values OpenGL correctness hintsTexture coordinates OpenGL performance hints Glcompileandexecute modeDisplay list performance Geometric primitivesDraw array set extensions State changes and their effects on display lists TexturesRegular primitive data Selection performance Texture downloading performanceState change Occlusion culling Optimization of lightingHigh frame rate applications Rescaling normals OpenGL performance hints
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