22PRESET DISCRIMINATION PATTERNS
23
The
The combinations of accepted and rejected segments are referred to as Discrimination Patterns. The
Patterns 1, 2 and 3 can be edited by you, to create your own custom Discrimination Patterns. Edited patterns are automatically saved, when switching patterns and when the detector is turned off.
(Editing Discrimination Patterns, pg. 25) (Erasing Patterns, pg. 44)
(User Preferences, pg. 54)
In Prospecting Mode, the objective is to find targets in mineralised ‘difficult’ ground, where target signals overlap each other.
The Discrimination Scale becomes an expanded Ferrous Discrimination Scale (Iron Mask Discrimination Scale).
If the Iron Mask setting is adjusted towards 0, most gold nuggets will be accepted, but some ferrous junk may also be accepted.
If the Iron Mask setting is adjusted towards 20, more ferrous junk will be rejected but some gold nuggets may also be rejected.
It is recommended that Iron Mask levels be kept low to avoid missing valuable targets.
All Metal Pattern
Accepts signals from all types of metals, everything from jewellery to rusty nails (all target IDs). No target signals are rejected.
Pattern 1
Accepts signals from
rocks (target IDs:
Pattern 2
Accepts signals from most non- ferrous targets (target IDs 8, 10, 12, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46). Rejects those from ferrous objects, hot rocks and some
Pattern 3
Accepts signals from some ferrous (relics) and most
(target IDs
Iron Mask
Accepts or rejects signals from ferrous and
|
|
|
| Example targets only |
Iron Mask level = 5 | Iron Mask Level = 20 | Iron Mask Level =5 | ||
|
| Ferrous | Gold | |
|
|
| ||
|
| 0 | 5 | 20 |
|
|
The Iron Mask only uses 20 segments of the Discrimination scale.