Editing Effects
94 QuadraSynth Reference Manual
Think of the diagram as a "road map" showing all possible paths from the starting
points (FX SEND 1 through 4) to the ultimate destinations (MAIN LEFT and MAIN
RIGHT at the top of the page). The dotted lines indicate the divisions between
different functional blocks, and the solid lines indicate signal paths between the
blocks and controls. The diagram is similar to a block diagram for a mixer, with
signal moving generally from the left to the right. The number next to each function
name represents one of the four effect sends. For example, Delay 2 refers to the Delay
effect on effect send 2.
This
Each of the four sends has its own Delay effect, but while the Delay effects on sends 1
and 2 are stereo, the Delay effects on sends 3 and 4 are mono.
Each effect send can be routed through the Reverb. Since there is only one Reverb
effect, it is found in the first effect send (see next section on Reverb). Reverb
parameters that set the sound of the reverb itself (such as high and low decay, reverb
type, predelay, etc.) are found only when "EDITING: 1" is displayed. However, each
of the 4 effect sends has controls for how much dry signal and how much effected
signal are sent to the Reverb effect.For example, the Reverb 2 block allows you to
send signal to the reverb from four different points in the second effects chain: the
send input itself, the output of Pitch 2, the input of Delay 2, or the output of Delay 2.
You can even send a combination of these points to the reverb. But to change any
other reverb parameters, you must return to editing Reverb 1.
Each Pitch, Delay and Reverb module has its own independent Mix output level (i.e.,
how much of their output is routed directly to the Main Left and Right outputs). The
Mix function is where you determine how the effects will actually be heard.
Mix 1, for example, is where you can control the outputs of Pitch 1, Delay 1, and
Reverb 1 to the main outputs. The Mix parameter controls how much an effect block
feeds directly to the main outputs, but doesn't control how much it feeds to any other
blocks that may follow it. For example, when Pitch 1's Mix control is set to 0, it is still
available as an input to Delay 1 and Reverb 1.
Think of the Mix function in the QuadraSynth's effects section as being similar to the
effect return control on a mixing console. For example, if Effect Send 1's Mix Reverb
Output parameter is set to 0, you won't be able to hear reverb regardless of how
much input you feed it from any of the effect buses.