The Last Word 3.0 Reference Manual

available. Each bank has the same 16K capacity and its own set of place markers and its own filename. You can cut and paste between banks with ease, and by keeping all the files of a large document in separate banks and by using the include bank print commands from the main file, you can keep track of pagination as if you were editing a single, contiguous file.

If your Atari XL/XE has no extended RAM (or you chose not to use extended memory), you’ll only have one 16K text bank and the paste, macro, and disk directory buffers will all be very small (only about 1K each).

3.8 HANDLING LARGE FILES

Although the largest text buffer LW can provide is around 19K when using a machine with extended memory (as well additional banks which are fixed at 16K in size), it’s still possible to handle much larger files by splitting them across banks. Text banks can therefore hold separate files, different segments of the same large file, or a mixture thereof. Even if you’re using a machine with no extended memory and only one 16K bank, it’s still possible to edit larger files.

When you load a file into a text bank, the message “Linked Load” will display if the file didn’t fit completely into memory. The buffer will contain as much of the file as would fit, together with 255 bytes of free space for editing (Note: because of the way LW works, any file longer than the total buffer size minus 255 bytes will be classed as a “Linked Load”, even if the file would otherwise have fit into the buffer).

To protect against accidental obliteration of the original file on disk when only the first segment has been loaded, linked segments will not “Auto” save with <CTRL+S>. Instead, <CTRL+S> ALWAYS brings up the “Save As” prompt, as does <SHIFT+CTRL+S>. Thus the user will always be warned before overwriting an existing file. Beyond that, it’s up to the user to ensure that segments are saved in the correct order.

So – having loaded the first part of a segmented file, we can proceed in one of two ways:

1.Edit the first segment, save it under a new name, then repeat the process until all segments of the original file have been loaded, edited, and appended to a new file.

2.Load all segments of the original file into separate banks, edit them simultaneously, then save the segments in order, either to a new file or overwriting the original.

In either case, the procedure for LOADING the second and subsequent segments of a linked file is to follow the filename with the “/C” switch (without quotes). For example:

Load>REPORT.DOC/C

This simply loads the next segment of the file, providing (obviously) that the filename given is always that of the original file. The name of the “Last File Loaded” can be obtained on the input line with <CTRL+L>, which is useful shortcut when loading successive segments of the same file. The final segment of a file, when loaded, will not display the “Linked Load” message and thereafter the “/C” switch will simply cause an end of file error.

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Atari XL manual Handling Large Files, LoadREPORT.DOC/C

XL specifications

The Atari XL series, launched in 1982, represented a significant evolution in home computing, building upon the foundation laid by the Atari 400 and 800 systems. This line of computers included popular models such as the Atari 600XL and 800XL, both of which combined affordability with robust capabilities, making them attractive options for home users, educators, and enthusiasts alike.

One of the standout features of the Atari XL series was its color display capabilities. The systems supported a resolution of 320x192 pixels with a vibrant palette of 128 colors, which enabled rich graphics for games and applications. This was complemented by the system's powerful Antic graphics chip that allowed for advanced video display modes, making the Atari XL series particularly popular for gaming and multimedia applications.

Another key technology driving the Atari XL series was its use of the 6502 processor, which delivered efficient performance and allowed for smooth multitasking. The systems typically came with 64KB of RAM, expandable to 128KB, providing ample memory for running multiple applications simultaneously, a notable feature in comparison to other microcomputers of the time.

The Atari XL series also introduced a new, user-friendly operating system known as Atari DOS. This improved disk management capabilities, making it easier for users to manage files and applications on floppy disks. The systems were equipped with built-in BASIC programming language, enabling users to dive into programming and coding, fostering a generation of hobbyists and developers.

Each model in the Atari XL series came with a distinctive keyboard design, offering both a chic and functional layout. The keyboards were known for their tactile feel, making them suitable for typing and coding over extended periods.

Additionally, the Atari XL computers were compatible with a wide range of peripherals, such as printers, modems, and disk drives, enhancing their versatility. Users could also take advantage of a rich library of software, including educational programs, productivity tools, and an ever-growing selection of games.

The Atari XL series not only boasted solid technology and capabilities but also garnered a devoted community. The systems contributed to a vibrant culture of gaming and computing in the early 1980s, which remains fondly remembered by enthusiasts today. With their combination of innovative technology, user-centric design, and a diverse software library, the Atari XL series played a crucial role in the evolution of home computing.