CrossFireOverview 105

Alternate Frame Rendering (AFR) Mode

In this mode, all even frames are rendered on one GPU, while all odd frames are rendered on the other. The completed frames from both GPUs

are sent to the Compositing Engine on the CrossFireEdition card, which then sends them on to the display. By allowing both GPUs to work independently, AFR provides the greatest potential performance improvements of all the available modes. It is also the only mode that allows the full vertex processing performance of both GPUs to be combined.

1PCI Express® CrossFireCompatible Graphics Card

2Radeon® X1650 PRO CrossFireEdition Graphics Card

3Partial Frame Rendered on PCI Express® CrossFireCompatible Graphics Card

4Partial Frame Rendered on PCI Express® CrossFireEdition Graphics Card

5Final Rendered Frame on Display

The main limitation of this mode is that it cannot be used in applications where the appearance of the current frame is dependent upon data generated in previous frames, since AFR generates successive frames simultaneously on different GPUs. In these cases, the SuperTiling or Scissor Mode is used instead.

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ATI Technologies X1650 manual Alternate Frame Rendering AFR Mode