EFFECT
12

GUITAR SIM

Simulation of the characteristics of particular guitar components such as

pickups and dierent guitar bodies allows you to switch among a number

of dierent guitar types all while using a single guitar.

Parameter Value Explanation
TYPE
Selects the type of the guitar simulator.
S g H Changes from a single-coil pickup tone to a
humbucking pickup tone.
H g S Changes from a humbucking pickup tone to
a single-coil pickup tone.
H g HF Changes from a humbucking pickup tone to
a single-coil pickup half tone.
S g HLW (HOLLOW) Changes a single-coil pickup tone to a hollow
body tone with the body resonance added.
H g HLW
Changes a humbucking pickup tone to a
hollow body tone with the body resonance
added.
S g AC Changes a single-coil pickup tone to an
acoustic guitar tone.
H g AC Changes a humbucking pickup tone to an
acoustic guitar tone.
P g AC Changes a piezo pickup tone to an acoustic
guitar tone.
LOW -50–+50 Adjusts the tone for the low frequency range.
HIGH -50–+50 Adjusts the tone for the High frequency
range
LEVEL 0–100 Adjusts the volume of the eect sound.
BODY 0–100
Adjusts the way the body sounds when TYPE
is set to S g HLW, H g HLW, S g AC, H g AC
or P g AC.
The body sound increases as the value is
raised; reducing the value produces a tone
similar to that from a piezo pickup.

SLOW GEAR

This produces a volume-swell eect (“violin-like” sound).

Parameter Value Explanation
SENS 0–100
Adjusts the sensitivity of the slow gear. When
it is set to a lower value, the eect of the slow
gear can be obtained only with a stronger
picking, while no eect is obtained with a
weaker picking. When the value is set higher,
the eect is obtained even with a weak
picking.
RISE TIME 0–100
Adjusts the time needed for the volume to
reach its maximum from the moment you
begin picking.
LEVEL 0–100 Adjusts the volume of the eect sound.

DEFRETTER

This simulates a fretless guitar.

Parameter Value Explanation
SENS 0–100 This controls the input sensitivity of the
defretter.
DEPTH 0–100 This controls the rate of the harmonics.
TONE -50–+50 Adjusts the amount of blurring between the
notes.
EFFECT LEVEL 0–100 Adjusts the volume of the eect sound.
ATTACK 0–100 Adjusts the attack of the picking sound.
RESO 0–100 Adds a characteristically resonant quality to
the sound.
DIRECT MIX 0–100 Adjusts the volume of the direct sound.

WAVE SYNTH

This is a synth sound that processes the guitar input signal.

* When you use a wave synthesizer, observe the following points.

• Because of the need to analyze the pitch, chords (two or more sounds

played simultaneously) cannot be played. Be sure to mute all the

other strings and play only one note at a time.

• When you are to play the next string while a certain sound is still

playing, mute the previous sound and then play the next one with

a clear attack. If the unit cannot detect the attack, it may not sound

correctly.

• The sensitivity may vary according to the guitar’s TONE knob and

pickup type.

Parameter Value Explanation
WAVE
Selects a wave type which the synth sound is based.
SAW Creates a synth sound with a saw waveform
( ).
SQUARE Creates a synth sound with the square
waveform ( ).
CUTOFF 0–100 Adjusts the frequency where the harmonics
contents of the sound are cut o.
RESO 0–100
This adjusts the amount of resonance (and
the tone coloration) in the synth sound. The
higher the value, the more the synth tone
coloration is emphasized.
FILTER SENS 0–100 This adjusts the amount of ltering applied in
response to the input.
FILTER DECAY 0–100 This sets the time needed for the lter to
nish its sweep.
FILTER DEPTH 0–100
Adjusts the depth of the lter. When the
value is higher, the lter will change more
drastically.
SYNTH LEVEL 0–100 Adjusts the volume of the synth sound.
DIRECT MIX 0–100 Adjusts the volume of the direct sound.