
| 
 | ||
| Geometry Mode Overview | 
 | |
| 
 | 
 | |
| k4(Construct) | 
 | |
| 
 | 
 | |
| To construct this: | Select this menu item: | |
| A perpendicular bisector | 1:Perp Bisector | |
| A perpendicular | 2:Perpendicular | |
| A midpoint | 3:Midpoint | |
| An intersection | 4:Intersection | |
| An angle bisector | 5:Angle Bisector | |
| A parallel | 6:Parallel | |
| A tangent | 7:Tangent | |
| 
 | 
 | |
| k5(Transform) | 
 | |
| 
 | 
 | |
| To do this: | Select this menu item: | |
| Refl ect an object | 1:Refl ection | |
| Translate an object by specifi ed values | 2:Translation | |
| Translate an object using an existing vector | 3:Trans(Sel Vec) | |
| Rotate an object | 4:Rotation | |
| Dilate an object | 5:Dilation | |
| 
 | 
 | |
| k6(Animate) | 
 | |
| 
 | 
 | |
| To do this: | Select this menu item: | |
| Add animation to two selected objects | 1:Add Animation | |
| Replace the current animation assigned to two selected | 2:Replace Anima | |
| objects | ||
| 
 | ||
| Turn on trace for a point and trace the movement of the point | 3:Trace | |
| while animation is being executed | ||
| 
 | ||
| Display the animation editing screen | 4:Edit Animation | |
| Perform an animation sequence once | 5:Go (once) | |
| Perform an animation sequence repeatedly | 6:Go (repeat) | |
| Add one or more values to the animation table (page  | 7:Add Table | |
| Display the animation table | 8:Display Table | 
20060601