1-3

 

Geometry Mode Overview

 

 

 

k4(Construct)

 

 

 

To construct this:

Select this menu item:

A perpendicular bisector

1:Perp Bisector

A perpendicular

2:Perpendicular

A midpoint

3:Midpoint

An intersection

4:Intersection

An angle bisector

5:Angle Bisector

A parallel

6:Parallel

A tangent

7:Tangent

 

 

k5(Transform)

 

 

 

To do this:

Select this menu item:

Refl ect an object

1:Refl ection

Translate an object by specifi ed values

2:Translation

Translate an object using an existing vector

3:Trans(Sel Vec)

Rotate an object

4:Rotation

Dilate an object

5:Dilation

 

 

k6(Animate)

 

 

 

To do this:

Select this menu item:

Add animation to two selected objects

1:Add Animation

Replace the current animation assigned to two selected

2:Replace Anima

objects

 

Turn on trace for a point and trace the movement of the point

3:Trace

while animation is being executed

 

Display the animation editing screen

4:Edit Animation

Perform an animation sequence once

5:Go (once)

Perform an animation sequence repeatedly

6:Go (repeat)

Add one or more values to the animation table (page 6-7)

7:Add Table

Display the animation table

8:Display Table

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