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Geometry Mode Overview |
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k4(Construct) |
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To construct this: | Select this menu item: | |
A perpendicular bisector | 1:Perp Bisector | |
A perpendicular | 2:Perpendicular | |
A midpoint | 3:Midpoint | |
An intersection | 4:Intersection | |
An angle bisector | 5:Angle Bisector | |
A parallel | 6:Parallel | |
A tangent | 7:Tangent | |
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k5(Transform) |
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To do this: | Select this menu item: | |
Refl ect an object | 1:Refl ection | |
Translate an object by specifi ed values | 2:Translation | |
Translate an object using an existing vector | 3:Trans(Sel Vec) | |
Rotate an object | 4:Rotation | |
Dilate an object | 5:Dilation | |
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k6(Animate) |
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To do this: | Select this menu item: | |
Add animation to two selected objects | 1:Add Animation | |
Replace the current animation assigned to two selected | 2:Replace Anima | |
objects | ||
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Turn on trace for a point and trace the movement of the point | 3:Trace | |
while animation is being executed | ||
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Display the animation editing screen | 4:Edit Animation | |
Perform an animation sequence once | 5:Go (once) | |
Perform an animation sequence repeatedly | 6:Go (repeat) | |
Add one or more values to the animation table (page | 7:Add Table | |
Display the animation table | 8:Display Table |
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