board for him. Follow the same
two-step procedure you did
while registering your own
move—gently pushing on the TO
and FROM squares and listening
for the confirming tones. You’re
already playing a game! Enjoy
the contest.
1.6 Putting

a game “on hold”

Want to stop for a phone call,
or even a weekend trip? Any
time it’s your move and you
wish to stop playing for a while,
just press the OFF/SAVE key.
King Arthur will switch off and
go into a sleep mode. He will
remember the last position,
including the elapsed time, as
long as you do not interrupt the
power supply—for example, by
removing the batteries. To
resume play, just press the
ON/CLEAR key. Aword of warn-
ing—your memory of the game
in progress may get a bit vague,
but King Arthur will remember
the game perfectly! If you’ve
put the pieces safely away in
their compartment during your
break, or they may have been
disturbed, just use the display to
help you correctly set the pieces
back up. If you do want to clear
the current game at any time,
just press NEW GAME.
step process—registering the
FROM square and then register-
ing the TO square.
Lift the piece or pawn you
want to move. (Moving the
pawn in front of either your king
or queen ahead two squares for-
ward is a great first move for
White.) Press the edge of the
piece’s base down gently on the
center of its FROM square. You’ll
hear a beep, and King Arthur
will display the FROM square—
for example “E2.” Then press
the edge of the piece down gen-
tly on the square you want to
move it to—for example, “E4.”
King Arthur will beep again,
confirming that he has regis-
tered your move. Place the piece
gently on its new square. (Some
players like to push the squares
with their forefinger while hold-
ing the piece in the rest of the
fingers of the same hand.)
1.5

Moving King Arthur’s piece

you’ve got a game going!

You’ll notice that King Arthur
almost immediately displays his
response to your move. King
Arthur decides on his own
move, of course, and lets you
know what it is by displaying it
at the top of the LCD board. For
example, if you play 1. E2-E4,
he may respond E7-E5. But you
need to move the piece on the
ENGLISHENGLISH
IFYOU MAKE AN ILLEGAL MOVE, KING ARTHUR WILL SOUND A LOWER TONE AND
DISPLAYTHE TO AND FROM SQUARES NECESSARY TO MOVE THEPIECE BACK TO
ITSPREVIOUS SQUARE. WHEN THIS HAPPENS, YOU MUST FOLLOW THE STANDARD
PROCEDUREOF PUSHING ON THE FROM AND TO SQUARES TO GET THE PIECE
BACKIN ITS PREVIOUS POSITION. THEN MAKEA LEGAL MOVE.
To register your move properly, press the
side of the piece’s base gently down on
the center of the FROM square, and then
on the center of the TO square.
IN BETWEEN MOVES, KINGARTHUR WILL DISPLAY THE TIME TAKEN FOR
EACH MOVEAND THE NUMBER OF THE MOVE.
KING ARTHURS DISPLAYWILL ALWAYSSHOW THE CORRECT
POSITION AS KING ARTHUR SEESIT. ITSA GOOD IDEA
OCCASIONALLYTO COMPARE THE POSITION IN HIS HEAD
TO THE ONE ON THE BOARD.
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