Fishman The Five Basic Control Groups, Control Panel Overview, Acoustic Imaging Blender Aura

Models: Aura

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Control Panel Overview

Acoustic Imaging Blender Aura

Control Panel Overview

The Five Basic Control Groups

The Aura control panel can be divided into five functional groups:

1 Input/Output (see page 15)

The Input Level control sets the optimum amount of gain for your pickup.

The Output Level sets the level going to your amp or mixer.

The slide switch marked Phase corrects phase anomalies that can degrade your sound or cause acoustic feedback

2 Play Mode (see page 16)

Move the switch from Edit to Play and use the Data knob or the Program Change switches to choose the location of the program that you will be working with. Initially this means that you’ll be checking out the first 16 program locations and the factory mixes associated with them. Once you get more fluent with the Aura, you will use the Play mode to assign your mixes to the program locations (01-50) of your choice. During a performance, you will normally use the Aura in Play Mode. Use the Effect on/off switch to compare the Aura mix to the unadorned pickup sound.

3 Edit Mode (see page 18)

Move the switch from Play to Edit to access the Aura's universe of adjustable parameters and tailor your mixes specifically to your preferences. Use the Effect On/Off switch to compare the Aura mix to the unadorned pickup sound. Use the Effect Off as your baseline for setting the level of your sound image/pickup mixes.

4 Tuner (see page 23)

You have the option to mute the outputs (or not), and to change the calibration frequency of the chromatic tuner.

5 Feedback Cancel (see page 24)

The Feedback Cancel feature can be programmed to eliminate feedback in any of the 50 program locations.

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Fishman manual The Five Basic Control Groups, Control Panel Overview, Acoustic Imaging Blender Aura