Fishman Quick Start, Get Your Feet Wet, Jump In the Deep End, Acoustic Imaging Blender Aura

Models: Aura

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Input Requirements

Acoustic Imaging Blender Aura

Input Requirements

Acoustic Guitar: Use only an undersaddle pickup or a magnetic soundhole pickup.

Other Instruments: Use only a bridge mounted pickup.

If your pickup system has an onboard microphone, shut it off.

If your pickup system has onboard EQ, set all the controls flat.

Quick Start

Get Your Feet Wet

1Connect the Aura’s ¼” Output or XLR Output to your amplifier or mixer input.

2Connect your acoustic instrument to the Input jack on the rear panel.

3Connect the recommended adapter to the 9VDC input to power up the Aura (see Controls and Connections, Rear Panel, 9VDC). Keep the volume down on your amplifier or mixer to avoid a loud pop that could damage your speakers (or your ears!).

4Play your instrument aggressively and adjust the Input Level until the adjacent LED (yellow) flickers regularly and the red LED does not light up at all.

5Set Edit/Play switch to Play.

6Raise the Output Level to a comfortable volume.

7Browse Through The Different Sound Image / Pickup Mixes

Use the Up and Down footswitches or the Data control to scroll through programs 01-16 and find a Sound Image/pickup mix that matches well with your instrument.

The Aura comes with 16 factory-loaded digital “Sound Images” that correspond to a popular variety of acoustic guitars and microphone combinations. To help you identify the instrument, pickup and microphone associated with each program number, see to the Quick Reference Card included with this manual.

Jump In the Deep End

Once you find a Sound Image that you would like to use with your instrument, you can correct the phase, insert the Feedback Cancel circuit, blend the Sound Image with your pickup and apply equalization or compression. The changes you select can then be applied to the programs that reside in the Play mode.

1Start with the Edit/Play switch in the Play position, and choose a Sound Image/pickup mix in one of the program locations (between 01 and 16). Make note of the program number in the display.

2Flip the Edit/Play switch to Edit. Select the Parameter you’d like to change (example; Blend) and adjust it with the Data knob. You can make adjustments to any of the 11 Parameters, as long as you stay in the Edit mode.

Once you make your adjustments, simply flip the Edit/Play switch back to Play. You now have committed these changes to that program location. Additional tweaks can also be made at any time, by returning to this same program location and repeating the above directions.

3Unless you want to start building duplicate programs in different locations, do not experiment with the Select parameter just yet. Please be patient, and read on ....

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TIP: Always start with the Edit/Play switch in the Play position, and select your program number before you switch over to the Edit mode. This way you will avoid inadvertently altering a program that you've already set up.

RESET: If you get in too deep, too quickly, you can easily return all the programs to their original factory settings with these 3 easy steps:

1Unplug the 9VDC adapter from the back of the Aura.

2Hold down the two outside footswitches and insert the power plug into the unit.

3Continue to hold down the outside footswitches until the Quick Start prompt appears in the LED display.

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Fishman manual Quick Start, Get Your Feet Wet, Jump In the Deep End, Acoustic Imaging Blender Aura, Input Requirements