Fishman manual Build Your Own Programs for Performance, Acoustic Imaging Blender Aura

Models: Aura

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Build Your Own Programs for Performance

Acoustic Imaging Blender Aura

Build Your Own Programs for Performance

We give you 50 program locations to store your mixes. Here are some suggestions for setting up sequences of programs for performance. Remember to document your mixes and their program locations on the blank Programs page in the back of this manual.

Assigning Sound Images to program locations (Play mode)

You can use the program spaces presently occupied by the Factory preset mixes in slots 01 to 16 to place your own mixes. Don’t be afraid to replace the factory mixes with your new ones. You can reprogram the Aura back to your factory settings any time you wish (see Quick Start, Escape Hatch). You can’t lose sound or mixes, you can only change parameters and assign mixes to different program locations.

Program Suggestions

Since the Aura always goes back to Program location 01 when you plug it in, we suggest you place your mixes at or around this slot. For example, you might have a mix that you set up for rhythm playing in program 01 and perhaps a flatpicking mix in 02. For a little more volume, you might place a Solo mix into program 03. And to round things out, perhaps a fingerpicking mix in 04.

Multiple instruments

If you play several instruments onstage, try sequencing your mixes so that each instrument has its own space, by separating each group with a “mute” program.

For Example:

01 Dreadnought (rhythm)

02 Dreadnought (flatpick)

03 Dreadnought (boost)

04Mute

05Fingerstyle

06 Fingerstyle (boost)

07Mute

08 Classical (chords)

09 Classical (single note solo)

Use your Aura as a digital scrolling volume pedal

You can set up a bank of program slots to use as a scrolling volume control that you access by pressing the Up/Down footswitches. Go to the Level parameter and incrementally raise each Program in the sequence by one step. If you try this, we also recommend that you use the Pre-select Change Mode as described on page 17 of this manual.

For Example:

20 Level -8

21 Level -7

22 Level -6

23 Level -5

23 Level -4

24 Level -3

25 Level -2

26 Level -1

27 Level 0

28 Level 1

29 Level 2

30 Level 3

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Fishman manual Build Your Own Programs for Performance, Acoustic Imaging Blender Aura