5. MARK

You can enter marks to denote important locations, such as a good fishing spot. In the default condition, you may enter 3000 marks.

5.1Entering Marks

Select the FISHING 1 or FISHING 2 mode to enable entry of marks on the PLOTTER display. Select the location desired with the cursor, or turn off the cursor to enter the mark at own ship position. Press the MARK ENTRY soft key to enter the mark. The mark is entered in the shape and color selected from the MARK SHAPE and MARK COLOR windows.

In the FISHING 1 or FISHING 2 mode, pressing the [HIDE/SHOW] key changes the function of the soft keys as follows.

Plotter display

34°

12.345' N

CSE

245.8°

COURSE

135° 12.345' E

SPD

16.3kt

UP

 

QP<01>

 

ZOOM

 

 

IN

 

 

 

 

ZOOM

 

 

 

 

OUT

 

 

 

 

AUTO

 

 

 

 

C.U.

DGPS 3D

 

 

 

NAV

 

 

 

WPT

Press the [HIDE/SHOW] key.

34°

12.345' N

CSE

245.8°

COURSE

 

135° 12.345' E

SPD

16.3kt

UP

 

 

QP<01>

 

STOP

 

 

 

TRACK

 

 

 

 

 

TRACK

 

 

 

 

 

COLOR

 

 

 

 

 

MARK

Soft key

 

 

 

 

ENTRY

 

 

 

 

MARK

to enter mark.

 

 

 

 

 

 

 

 

 

EDIT

 

DGPS 3D

 

 

 

NAV

 

 

 

 

WPT

 

Press the [HIDE/SHOW] key.

34°

12.345' N

CSE

245.8°

COURSE

135° 12.345' E

SPD

16.3kt

UP

 

QP<01>

 

 

DGPS 3D

 

 

 

 

Press the [HIDE/SHOW] key.

QP<01>

DGPS 3D

Press the [HIDE/SHOW] key.

Changing displays (PLOTTER display)

5-1

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Image 41
Furuno GP-1650WDF, GP-1650WF manual Entering Marks, Changing displays Plotter display