8. NAVIGATION

8.1Navigating to “Quick Points”

The “quick point” feature allows you to navigate to point(s) without retaining the data indefinitely in your unit’s memory. Each time a quick point is entered previous quick points have the same numbers as newly entered ones are written over.

Selecting quick point entry method

You need to tell your unit how to set the quick point: 1 POINT, 35 POINT (up to 35 points) or WPT/PORT SERV. (For WPT/PORT SERV, see the next page.)

1.Press the [MENU] key.

2.Press the DISPLAY OPTIONS soft key.

3.Select SET GO TO METHOD and press the EDIT soft key. The following display appears.

SET GO TO METHOD

1 POINT

35 POINT

WPT/PORT SER

SET GOTO METHOD window

4.Select method desired.

5.Press the ENTER soft key.

6.Press the RETURN soft key to finish.

Navigating to a single quick point

1.Select 1 POINT in “Selecting quick point entry method,” and return to the plotter display.

2.Place the cursor on an existing waypoint (GO TO WPT soft key appears) or a new location (GO TO CURSOR soft key appears).

3.Depending on the selection you made at step 2, press the GO TO CURSOR or GO TO WPT soft key.

A light-blue line connects between own ship and destination, marked “QP<01>”, and it shows the shortest course to the destination. Arrows on the line show the direction to follow to get to the quick point. Range and bearing from own ship to the destination appear at the top of screen. This location is saved to the waypoint list as waypoint “QP01.”

Navigating to multiple quick points

1.Select 35 POINT in “Selecting quick point entry method,” and return to the plotter display.

2.Press the GO TO soft key.

3.Place the cursor on an existing waypoint (SELECT WPT soft key appears) or a new location (ADD QP soft key appears).

4.Depending on the selection you made at step 3, press the SELECT WPT or ADD QP soft key. “QP<01>” appears at the cursor location. To erase last-entered waypoint, press the ERASE LST WPT soft key.

5.Repeat steps 3 and 4 to enter other quick points.

6.After entering all waypoints (up to 35 points), press the [ENTER] key to register the route.

A light-blue line connects between own ship and all quick points, and it shows the shortest course to destination. Arrows on the line show the direction to follow the route. Quick points are numbered in sequential order from QP<01> and are saved to the waypoint list. Range and bearing from own ship to the first destination appear at the top of screen. The unit saves the points as a route, under the name “Q<RTE” (Quick Route).

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Furuno GP-1650WDF, GP-1650WF manual Navigation, Navigating to Quick Points, Selecting quick point entry method