3.Moving the cursor”_” and press repeatedly to delete the unwanted number or function, then retype the rest of the program line. (After pressing , Undo function is active)

Notice:

1.When the cursor is active in the program line, Øor ×key will be disabled.

2.When you are editing a program line (cursor active), and the program line is empty, using will have no effect. If you want to erase the program line, press and the program line will be erased.

3.You can use Õand Ökey to review long program lines and without editing it.

4.In ALG mode, can not be used as a function, it is used to validate a program line.

5.An equation can be editing in any mode no matter which mode it was entered in.

Program Memory

Viewing Program Memory

Pressing toggles the calculator into and out of program entry (PRGM annunciator on, program lines displayed). When Program–entry mode is active, the contents of program memory are displayed.

Program memory starts at  . The list of program lines is circular, so you can wrap the program pointer from the bottom to the top and reverse. While program entry is active, there are four ways to change the program pointer (the displayed line):

×and Øallows you to move from label to label. If no labels are defined, It will move to the top or bottom of the program.

To move more than one line at a time ("scrolling"), continue to hold the Ø or ×key.