Integrated Graphics Subsystem
6.2.1 Video Memory Allocation Reporting
The IGC does not have local memory at its disposal but instead uses a portion of system memory allocated for frame buffering and texturing. The total memory allocation is determined by the amount of system memory installed in a system. The video BIOS
Example: A system with 128 MB of SDRAM with the video BIOS set to 8 MB will be reported by MS Windows as having 120 MB.
The IGC will use, in standard VGA/SVGA modes,
The 915G's DVMT function is an enhancement over the Unified Memory Architecture (UMA) of earlier copyists. The DVMT of the 915G selects, during the boot process, the maximum graphics memory allocation possible according on the amount of system memory installed:
SDRAM Installed | Maximum Memory Allocation |
128 to 256 megabytes | |
257 to 511 megabytes | |
|
|
> 512megabytes |
The actual amount of system memory used by the IGC (in the “extended” or “extreme” modes) will increase and decrease dynamically according to the needs of the graphics application. The amount of memory used solely for graphics (video) may be reported in a message on the screen, depending on the operating system and/or applications running on the machine.
For viewing the maximum amount of available frame buffer memory MS Windows 2000 or XP, go to Display Properties > Settings> Adapter.
The Microsoft Direct diagnostic tool included in most versions of Windows may be used to check the amount of video memory being used. The Display tab of the utility the “Approx. Total Memory” label will indicate the amount of video memory. The value will vary according to OS (Windows 98 will typically show 0.5 to 5 MB or higher, depending on screen resolution and application. In Windows 2000 or XP, the video memory size reported by DirectX will always be 32 MB, even if the total memory installed is over 128 MB.
✎Some applications, particularly games that require advanced 3D hardware acceleration, may not install or run correectly on systems using the IGC.
Technical Reference Guide |