Integrated Graphics Subsystem

The IGC includes 2D and 3D accelerator engines working with a deeply-pipelined pre-processor. Hardware cursor and overlay generators are also included as well as a legacy VGA processor core. The controller supports three display devices:

One progressive-scan analog monitor

Up to two additional video displays with the installation of an optional Advanced Digital Display (ADD2) card in the PCI Express x16 graphics slot.

The controller can support LVDS, TMDS, or TV output with the proper encoder option. Special features of the integrated graphics controller include:

400-MHz core engine

350-MHz 24-bit RAMDAC

2D engine supporting GDI+ and alpha stretch blithering up to 2048 x 1536 w/32-bit color @ 75 Hz refresh (QVGA)

3D engine supporting Z-bias and up to 1600 x 1200 w/32-bit color @ 85 hz refresh

The IGC uses a portion of system memory for instructions, textures, and frame (display) buffering. Using a process called Dynamic Video Memory Technology (DVMT), the controller dynamically allocates display and texture memory amounts according to the needs of the application running on the system.

The total memory allocation is determined by the amount of system memory installed in a system. The video BIOS pre-allocates 8 megabytes of memory during POST. System memory that is pre-allocated is not seen by the operating system, which will report the total amount of memory installed less the amount of pre-allocated memory.

The IGC will use, in standard VGA/SVGA modes, pre-allocated memory as a true dedicated frame buffer. If the system boots with the OS loading the IGC Extreme Graphics drivers, the pre-allocated memory will then be re-claimed by the drivers and may or may not be used by the IGC in the “extended” graphic modes. However, it is important to note that pre-allocated memory is available only to the IGC, not to the OS.

The Q35's DVMT function is an enhancement over the Unified Memory Architecture (UMA) of earlier systems. The DVMT of the Q35 selects, during the boot process, the maximum graphics memory allocation possible according on the amount of system memory installed:

 

 

 

Table 6-1.

 

IGC Standard 2D Display Modes

 

 

SDRAM Installed

Maximum Memory Allocation

128 to 256 megabytes

8-32 MB

257 to 511 megabytes

8-64 MB

>512 megabytes

8-128 MB

The actual amount of system memory used by the IGC in the “extended” or “extreme” modes will increase and decrease dynamically according to the needs of the application. The amount of memory used solely for graphics (video) may be reported in a message on the screen, depending on the operating system and/or applications running on the machine.

For viewing the maximum amount of available frame buffer memory MS Windows go to the Control Panel and select the Display icon, then > Settings > Advanced > Adapter.

 

Technical Reference Guide

www.hp.com

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HP dc7800 manual IGC Standard 2D Display Modes, Sdram Installed Maximum Memory Allocation