Integrated Graphics Subsystem
The IGC includes 2D and 3D accelerator engines working with a
■One
■Up to two additional video displays with the installation of an optional Advanced Digital Display (ADD2) card in the PCI Express x16 graphics slot.
✎The controller can support LVDS, TMDS, or TV output with the proper encoder option. Special features of the integrated graphics controller include:
■
■
■2D engine supporting GDI+ and alpha stretch blithering up to 2048 x 1536
■3D engine supporting
The IGC uses a portion of system memory for instructions, textures, and frame (display) buffering. Using a process called Dynamic Video Memory Technology (DVMT), the controller dynamically allocates display and texture memory amounts according to the needs of the application running on the system.
The total memory allocation is determined by the amount of system memory installed in a system. The video BIOS
The IGC will use, in standard VGA/SVGA modes,
The Q35's DVMT function is an enhancement over the Unified Memory Architecture (UMA) of earlier systems. The DVMT of the Q35 selects, during the boot process, the maximum graphics memory allocation possible according on the amount of system memory installed:
|
|
| Table |
| IGC Standard 2D Display Modes |
|
|
SDRAM Installed | Maximum Memory Allocation |
128 to 256 megabytes | |
257 to 511 megabytes | |
>512 megabytes |
The actual amount of system memory used by the IGC in the “extended” or “extreme” modes will increase and decrease dynamically according to the needs of the application. The amount of memory used solely for graphics (video) may be reported in a message on the screen, depending on the operating system and/or applications running on the machine.
For viewing the maximum amount of available frame buffer memory MS Windows go to the Control Panel and select the Display icon, then > Settings > Advanced > Adapter.
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