Other features are available (listed as "Factors Affecting Performance:") but should be used with discretion as performance is significantly slower if even one of these features is used.
____________________________________________________________________________________
Note: The following tables were complete and accurate as of the date of publication of this document. Updates to the table, if any are necessary, will be included in the
/opt/graphics/PEX5/newconfig/opt/graphics/PEX5
/opt/graphics/phigs/newconfig/opt/graphics/phigs
/opt/graphics/starbase/newconfig/opt/graphics/starbase
____________________________________________________________________________________
Texture MappingWhen the
•Using more than 8 lights
•Backface distinguishing
•Facet alpha
•Multiple textures per primitive (PEX)
•Texture maps with more than 32K texels per side (Starbase, PEX)
•No
•Prelight texturing with DECAL mode on (PEX)
•Prelight texturing with replace mode on and boundary condition absolute (external to the texture boundary is the original primitive color) (PEX)
•Starbase DECAL and the texture does not have ALPHA in it. (Starbase)
You can also resort to software texturing when you run into
Page 105 | Graphics Administration Guide for |