a technicolor effect, the application whose colormap was last downloaded in the hardware colormap would look correct.
Accessing HP Color Recovery Technology via Xlib
Color Recovery is a technique to generate a better picture by attempting to eliminate the graininess caused by dithering. Access to the Color Recovery capability is transparent when using a 3D graphics API such as Starbase,
•_HP_RGB_SMOOTH_TRUE_MAP
•_HP_RGB_SMOOTH_PSEUDO_MAP
•_HP_RGB_SMOOTH_MAP_LIST
These properties are of type RGB_COLOR_MAP and carry pointers to structures of type XStandardColormap. They may be interrogated with calls to XGetRGBColormaps. The colormaps in the _HP_RGB_SMOOTH_TRUE_MAP and _HP_RGB_SMOOTH_PSEUDO_MAP structures identify colormaps which are created at server startup and are for use with the TrueColor and PseudoColor visuals, respectively. They are both initialized to contain the 3:3:2 ramp of
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Note: The algorithm used for the Color Graphics device is slightly different from that used for the HCRX family of devices. If you do not wish for your application to have to do
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Color Recovery uses all 256 entries of one of the available colormaps. The color visual used by Color Recovery emulates the
For Color Recovery to produce the best results, the emulated
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