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7400 manual
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Problem statement
ESL game testing
Power savings
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Contents
White Paper
Abstract
Consolidation of a Performance Sensitive Application Virtualizing
Electronic Sports League’s Gaming Infrastructure
“Non-virtualizable” applications
Table of Contents
Power savings
Introduction - Can We Virtualize Everything?
Cpu intensive single thread vs. multi-thread
Introduction - Can We Virtualize Everything?
“Non-virtualizable” applications
Mission critical Transaction latency sensitive
Problem statement
ESL Proof of Concept PoC overview
New Technologies Allow Us to Virtualize More
Server hardware
Network I/O
Result NIC performance can be up to ~60% underutilized
Virtual
VMM overhead Switching load Interrupt bottleneck
VMDq and NetQueue Optimize switching Load-balance interrupts
2x throughput Near Native 10 GbE
Question the Assumptions
Software stack
Key performance metrics
Round-trip network latency tests
Gaming protocol
vSW1
Scenarios 2 and 3 Virtualized with and without VMDq/NetQueue
ESL game testing
2 GB memory, Windows 2003 server 32 bit and Counter-Strike
Firewall
ROI Delivered
Server consolidation
Navid Javadi, aka mousesportsKapio
After
Power savings
Other savings
Before
Conclusions
Search for NetQueue/VMDq configuration info
Resources
Additional sources of information on this topic
More information on Intel Networking Solutions
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