![Software stack](/images/new-backgrounds/102647/10264713x1.webp)
White Paper Consolidation of a
Counter- | Counter- |
Strike 1.6* | Strike 1.6* |
Windows | Windows |
Server 2003* | Server 2003* |
32 bit | 32 bit |
VM1 | VMn |
| VMware ESX 3.5 U1* |
Intel® Xeon® Processor 7400
Figure 7.. Software stack..
| 25 | |
(rms) | 20 | |
latency | 15 | |
Average | ||
10 | ||
| ||
| 5 |
Best LAN | Best | Typical |
| Internet | Internet |
Figure 8..
Software stack
Figure 7 shows the software stack used in the PoC. We started with VMware ESX 3.5U1, which was the latest production version at the time the PoC began. We also used Virtual Center 2.5.* The VMs were configured with 1 vCPU and 2 GB of memory each, which emulates the physical server infrastructure used by ESL. In each VM we loaded Windows Server 2003*
Now that we’ve described the technologies used in the PoC, we’ll move on to detailing the engineering and testing phase.
Question the Assumptions
Key performance metrics
The key performance metric for
Figure 8 represents the typical
When players are connected to the game servers through a local area network, the best case
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