![Introduction — Can We](/images/new-backgrounds/102647/1026475x1.webp)
White Paper Consolidation of a
Introduction — Can We
Virtualize Everything?
Virtualization of enterprise data center applications using hyper- visors or VMMs is taking a predictable path. It started with the consolidation of the simplest, least
“Non-virtualizable” applications
Not all enterprise applications fit the description above, of course. There are more complex,
•Mission critical
•Transaction latency sensitive
•Cpu intensive: single thread vs. multi-thread
•Memory intensive: size/throughput/latency
•I/o intensive: disk/network; throughput/latency
From our experiences with virtualization we know there are certain overheads involved with delivering the value that a VMM/hypervisor provides. These overheads can impact all the characteristics noted above. This leads to the perception that these types of applications “can’t be virtualized” because the tradeoffs would be too severe. Is this a perception or reality?
ESL
Electronic Sports League (ESL) is the largest online gaming community in Europe, with more than 844,000 active users as of August 12, 2008.
ESL has deployed thousands of game servers to provide services to its members. Obviously, for a game services company, the game servers are mission critical. The key performance criterion measured by gamers is the
Internet
Firewall
Game Servers
Figure 1.. ESL game server
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