White Paper Consolidation of a
Average CPU Utilization (percentage)
100
80
60
40
20
740 |
| |
720 | (Watts) | |
700 | ||
Power | ||
680 | ||
|
660
640
24 32 36 40 Number of VMs
Figure 15.. ESL virtual game servers on Intel® Xeon® processor 7400
ROI Delivered
Server consolidation
Figure 15 represents the CPU utilization and power utilized by the server at various numbers of virtual machines under a full load. The bar graph represents CPU utilization, and the line graph represents power utilized by the server. The horizontal axis represents the number of virtual machines, and the left vertical axis and right vertical axis represent the scale for CPU utilization and power utilization, respectively.
Since the server has 24 cores, we started with 24 virtual machines, all of them configured identically as mentioned earlier. As we can see from the graph, for identical 24 virtual machines the total average CPU utilization was a little more than 40 percent, and power utilized was about 665 watts.
As the server is not fully utilized, the number of virtual machines was scaled up to 40. At 40 virtual machines the CPU utilization was about 90 percent, and power utilized was about 725 watts. Even at 90 percent utilization there was no impact on the
latency or gaming experience. But in ESL’s current native envi- ronment, ESL tries to limit the CPU utilization per server around
Below is the quote from “Kapio,” a professional gamer who actually played
“Playing on virtualized game servers running on Intel and VMware technologies gives professional gamers no disadvantages compared with playing on a
— Navid Javadi, aka mousesportsKapio
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