![Gaming protocol](/images/new-backgrounds/102647/10264715x1.webp)
White Paper Consolidation of a
Client 1
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Game Player |
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| Game Server |
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| 2,000 bytes UDP |
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Client 8
1 GbE
Force 10 S50* | 10 GbE | Native |
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| Server | |
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1 GbE
Figure 9.. Game network protocol overview.. | Figure 10.. Native lab test setup.. |
Gaming protocol
How does this gaming protocol work? A player sends a UDP packet of
We know that the virtualization will increase the
Round-trip network latency tests
In order to run the
1.Native
2.Virtualized with VMDq/NetQueue
3.Virtualized with no VMDq/NetQueue
Scenario 1: Native
The setup and configuration, as shown in Figure 10, includes eight clients connected to eight
8