The Hip Hoppin’ Hundred Mat is a great hands-on math tool that will get all your students movin’ and groovin’ with math! This mat features a multitude of math concepts, including: addition, subtraction, number sense, number patterns, and much more. Play activities and games with the whole class or small groups.

Contents: Vinyl mat, 54 game markers, 2 inflatable number cubes, Activity Guide.

Caution: Mat may become slippery when wet. Wearing shoes is recommended to avoid slippage.

Fast and Fun Ideas

Fast Find

Say a number and see how fast students can find it on the Hundred Mat. For an added challenge, give a clue to a secret number and see how fast students can find that number. For example, “This number is 4 more than 78.”

Number Patterns

Have students search for number patterns on the Hundred Mat. Lead students to discover the patterns for addition and subtraction. For example, have students compute 4 + 8 = ? Then, find 14 + 8, 24 + 8, 34 + 8, and so on. Make sure that students focus on the pattern. Challenge students to compute subtraction problems and search for patterns.

Make 100

Place a ring around any number on the Hundred Mat. Challenge students to figure out how many more will make 100.

Groovin’ Games to Play

Rock and Roll to 100

Number of players: Two players or two teams

Game components: Game mat, 1 green marker, 1 orange marker,

1 inflatable number cube

Each player (or team) chooses one color ring to serve as a marker for the game. Each player places a ring on the number 1. Player 1 rolls the number cube and moves that many spaces on the Hundred Mat. Player 1 then needs to announce the addition fact that was just completed. For example, if the number was 5, the player would say, “1 plus 5 equal 6.” The next player rolls the number cube and performs the same process as the first player. The first player (or team) to reach 100 wins. Players (or teams) must land exactly on 100 to win.

Rock and Roll to 0

Follow the same basic game play as Rock and Roll to 100. However, to start this game, all players place markers on the 100 square. Players take turns

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Learning Resources LER 1100 manual Fast and Fun Ideas, Groovin’ Games to Play