advances to the other team. Whichever team correctly rings the last number possible on the mat wins the game.

Get in the Groove with Factors and Multiples

Number of players: Two players or two teams

Game components: Game mat, game markers, 2 inflatable number cubes

Have the first player roll the cubes, add the two numbers, and place a marker around the resulting sum. Set aside the cubes. The next player must place a marker on a factor or multiple of that number. For example: Player 1 rolls a 4 and a 2 and places a ring on 6 (4 + 2 = 6). The next player can place a ring on either a factor of 6 (numbers 1, 2, or 3) or a multiple of 6 (numbers 12, 18, 24, 30, etc.). Have players take turns “ringing” a factor or multiple of the previous number. The player (or team) who leaves the next player with no moves wins the game.

Intervention Strategies:

Prior Knowledge—Before beginning a game, do a short “warm-up” activity that allows students to review numbers, counting, and the number patterns on the hundred mat. Warm up with one of the Fast and Fun Activities listed in the Activity Guide.

Skip Counting—Reinforce number patterns and skip counting by clapping patterns, snapping patterns, or counting aloud.

Visual Processing—Remind students how to think visually while working on the hundred mat. Emphasize that moving one square to the right adds one, moving one square to the left subtracts one, moving up one square from a number subtracts ten, and moving down one square from a number adds ten.

Addition and Subtraction Skills—Add numbers on the hundred mat using the “Counting On” strategy. Subtract using the “Counting Back” strategy.

Problem Solving—Allow students to use pencil and paper to help them solve math problems. Encourage students to use numbers, symbols, or pictures to illustrate their problem-solving strategies.

Hip Hoppin’ Hundred Mat es una magnífica herramienta interactiva de matemáticas que conseguirá que todos los alumnos bailen al son de las matemáticas. Este tablero presenta una gran variedad de conceptos matemáticos entre los que se incluyen: suma, resta, sentido numérico, secuencias numéricas y mucho más. Juegos y actividades con toda la clase o en grupos pequeños.

Contenido: tablero de vinilo, 54 fichas de juego, 2 cubos numéricos hinchables, guía de actividades.

Advertencia: el tablero puede resultar resbaladizo si está húmedo.

4

Page 4
Image 4
Learning Resources LER 1100 manual Get in the Groove with Factors and Multiples, Intervention Strategies